I replace previous using of "walltext and lock" with this one:
empty:

dagger inside:

Only problem was with making inserted dagger as undetachable. Workaroud...
Hello JK, thanx. Yes, there is much scripting features I needJKos wrote:Hi dj, I finally tried your mod and I must say it's looking really great, and I'm proud that you use my framework with this. Is there any specific scripting feature that you need? I could try to add it to my framework.
Welcome!acillus wrote:Awesome Mod. At first I tried to build it by myself. But I had to give up since your mod is waaaaay better.
But I have an idea for level 1:
I would set the initial state for the doors dungeon_secret_door_1 to dungeon_secret_door_4 to open and close it in openSW1() and openSW2() (just in the opposite order). This way the player wont recognise the door animation.