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Re: [Models] New created Models..
Posted: Fri Dec 14, 2012 2:53 am
by scorp29
Héhéhé, it will make a nice stalker creature!
Re: [Models] New created Models..
Posted: Fri Dec 14, 2012 9:07 pm
by undeaddemon
This thread, has some great, no *GREAT* content! Thank You so much!!
That said, I know I may be missing something so very mundane and basic, but.. how can I add a "specific" note to the square table=altar ? [Add in editor, not in-game]
Thanks,
UD
Re: [Models] New created Models..
Posted: Fri Dec 14, 2012 11:38 pm
by germanny
scorp29 wrote:Héhéhé, it will make a nice stalker creature!
Was it in Dungeon Master, very disturbing^^ And hopefully will in LoG!
undeaddemon wrote:This thread, has some great, no *GREAT* content! Thank You so much!!
That said, I know I may be missing something so very mundane and basic, but.. how can I add a "specific" note to the square table=altar ? [Add in editor, not in-game]
Thanks,
UD
Nice from you, thx!
I dont know exactly what you think about, can you please describe a bit more?
Do you mean in appearance?
Re: [Models] New created Models..
Posted: Fri Dec 14, 2012 11:41 pm
by germanny
BTW, i plan to add a second model to the table, such as the 'dirt' models in LoG.
So one can add it to the table bottom and it looks a bit more abandoned.
And eventually a third with some spiderwebs or something.
Re: [Models] New created Models..
Posted: Sat Dec 15, 2012 1:28 am
by germanny
Just renamed the 'viking sword' entry to
'Germannys Dungeon Master and Custom Assets '
That suits the whole thing much better
And add new food supply: Big Cheese from Dungeon Master
Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus
Soon i have to rename the whole set, including change the folder name.. a bit weird, but fits feature additions better!
Re: [Models] New created Models..
Posted: Sat Dec 15, 2012 2:31 am
by LordYig
The nexus entry renaming is welcomed
The wizard eye looks promising !
You make some nice resource as always.
The Firestaff looks really good !
And the cheese model and texture are nice.
A bit too red or rot for my taste but well I'm not locked in a dungeon...
Re: [Models] New created Models..
Posted: Sat Dec 15, 2012 10:58 am
by germanny
@LordYig:
Hehe, normally you wouldn´t find any cheese in a dungeon(mice?), and if, it stays there a bit longer^^
I want to recreate DM & CsB items close to the original arts, so everyone can recognise them easily.
This is the original cheese - it´s like a 'babybel' ^^

I think he is really too bright and red, but my ver. is close to it.
Re: [Models] New created Models..
Posted: Sat Dec 15, 2012 12:01 pm
by Asteroth
This is great, but doesn't your cheese look kind of... fetid? I'll give you that is what I would expect in a dungeon, but not something it would be easy to convince me to eat. Don't get me wrong great work.
Re: [Models] New created Models..
Posted: Sat Dec 15, 2012 3:59 pm
by Merethif
Asteroth wrote:This is great, but doesn't your cheese look kind of... fetid? I'll give you that is what I would expect in a dungeon, but not something it would be easy to convince me to eat.
Well, it wouldn't be that hard with the other options being mostly maggots, bugs, rats, moles and raw lizard meat...

Re: [Models] New created Models..
Posted: Sat Dec 15, 2012 4:23 pm
by germanny
New additions, first Dungeon Master/CSB Keys
- Iron key
- Solid key
- Key of B
- Square key

I add more keys later^^
Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus
Merethif wrote:Asteroth wrote:This is great, but doesn't your cheese look kind of... fetid? I'll give you that is what I would expect in a dungeon, but not something it would be easy to convince me to eat.
Well, it wouldn't be that hard with the other options being mostly maggots, bugs, rats, moles and raw lizard meat...

Yes, hehe^^ OK.. i´ll add one xtra texture in a cleaner look, then you decide..