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Re: (WIP) Curious Conundrum / CFD 2012 submission

Posted: Fri Dec 07, 2012 5:06 pm
by Redweaver
Grimwold wrote:it's there now.. I must have downloaded an earlier version the other day.


It's this line in script_entity_6

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completeGame ("/mod_assets/cinematics/ending.lua")
which should be

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completeGame ("mod_assets/cinematics/ending.lua")

also.. while you hear the sounds, you don't get chance to read the hudPrint before the cinematics kick in.
Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?

Re: (WIP) Curious Conundrum / CFD 2012 submission

Posted: Fri Dec 07, 2012 5:10 pm
by Grimwold
Redweaver wrote: Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?
No it rolls the game credits and then eventually returns to the game menu.

Re: (WIP) Curious Conundrum / CFD 2012 submission

Posted: Fri Dec 07, 2012 5:15 pm
by Redweaver
I think I may have put up a version with the start location all wrong. :oops:

Version up now is correct. I'm such a goober sometimes. :lol:

Re: (WIP) Curious Conundrum / CFD 2012 submission

Posted: Fri Dec 07, 2012 5:16 pm
by Redweaver
Grimwold wrote:
Redweaver wrote: Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?
No it rolls the game credits and then eventually returns to the game menu.
Well, that's no good at all, then. The Player has to be able to get back to the CFD hub. Hmmmm...

Well, I added credit text to the description on both steam and nexus. It will have to do for now til I figure out a more satasfactory solution.

Re: (WIP) Curious Conundrum / CFD 2012 submission

Posted: Fri Dec 07, 2012 5:17 pm
by msyblade
Yes, Cinematic ends the game. So, actually, you won't need intro or ending for a CFD submission, only your standalone mod.

Re: (WIP) Curious Conundrum / CFD 2012 submission

Posted: Sat Dec 08, 2012 4:25 pm
by Redweaver
As awesome as Ancylus' feedback is, I could sure use one or two more reports from anyone else who's played through it. Don't be shy. I added a big optional end area fight and could use some thoughts about it's difficulty and does it feel out of place with the rest of the dungeon. Version 1.3 up on nexus, but not on steam (not sure if I'm going to keep it in).