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Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 5:21 pm
by Drakkan
leewroy wrote:Thanks, dude.
Now I´m on that level
where you can't rest. Got some keys, but many doors are locked. Not a big deal yet, still room to explore. If I´ve get stuck I´lll bother you again

hmmm... not sure how you get here from Hihg cleric chamber, seems to me like you are playing with imported party so you have survived one trap which you should not ?

Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 5:45 pm
by python79
hmmm... not sure how you get here from Hihg cleric chamber, seems to me like you are playing with imported party so you have survived one trap which you should not ?

Precisely, you should drastically increase the trap's damages to prevent people to skip the quest for the
I'm proofreading the mod, I shall send you a pm this evening.
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 6:04 pm
by Conchron
I've finally had time to finish the dungeon. Over all I've had a great time playing, though the four alcoves with text riddles on the wall annoyed me greatly.
My son solved if for me by simple adding 1kilo at the time until the door opened. We couldn't figure the last one out from the text.
I have no idea what the water orbs are for (and I've only found 10 out of 14 secrets). The first time I went into the high ranking clerics area I got experience points because the water orb protected me, but, I hadn't found any water orbs at that point. I find that very odd.
I also find the ending a bit abrupt and it sort of stumped me. Not a big deal though.
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 6:26 pm
by Drakkan
Conchron wrote:I've finally had time to finish the dungeon. Over all I've had a great time playing, though the four alcoves with text riddles on the wall annoyed me greatly.
My son solved if for me by simple adding 1kilo at the time until the door opened. We couldn't figure the last one out from the text.
I have no idea what the water orbs are for (and I've only found 10 out of 14 secrets). The first time I went into the high ranking clerics area I got experience points because the water orb protected me, but, I hadn't found any water orbs at that point. I find that very odd.
I also find the ending a bit abrupt and it sort of stumped me. Not a big deal though.
hmmm yes. When ypeople play with imported party game is "screwed". Will need add some more damage to first trap. I wanna improve final boss a little in some of future versions.
Thanks for comment.
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 7:49 pm
by kestmbkfek
I don't know how to open the first door in snow forest. Please hint me.
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 8:06 pm
by Drakkan
kestmbkfek wrote:I don't know how to open the first door in snow forest. Please hint me.
Hello. there is pull chain directly on the door, just little covered with leafes

if you are refering to Temple doors, you will find hint in Mines.
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 8:16 pm
by Numberouane
Hi
Same question about the "no way back room"
Spent 10 mn clicking everywhere below the goblins head but never manage to find the button
Could u please help?
Thanks

Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 8:21 pm
by python79
@Numberouane :
not a gobelin... it's in fact
the tapestry in the same room hides the solution
Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 8:28 pm
by Numberouane
Hi Python
Im really slow today could u please be tell me where is it? Pm is ok if u dnt want to spoil the whole story here
Thanks

Re: [MOD] Eye of the Dragon - RELEASED
Posted: Sun Feb 03, 2013 9:05 pm
by Shaf
What does the secret button on the wall beside the dragon statue at the temple entrance do? I had already entered the temple before searching the courtyard walls. I don't see a secret entrance.