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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 3:31 pm
by SpiderFighter
Neikun wrote:I think this mod will be a good crash course for many people into the frameworks that have been developed by this awesome community!

Definitely. I'm trying to use it, but I'm not certain how some things work, so this will help.
Also, I'm going to be putting in Alcator's brilliantly simple party_blocker entity. Use it like a normal blocker, but if you'd like monsters to be able to go through it, make sure it's set for "deactivated."
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 3:38 pm
by Diarmuid
SpiderFighter wrote:Congratulations guys, it's good to get going again! A huge thanks to Diarmuid, who has really taken the driver's seat on this. We still have five slots open; how many do we want to reserve for secret areas (knowing that not everyone will use all three of their floors)?
OP updated.
I've been driving this in the last few days out of enthusiasm, but I'm not alone in charge of this! Now that the ball is rolling people will start sending rooms back to you too. I can't either overlook all balancing, secrets placing, bonus sections, etc... teamwork required.

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 4:27 pm
by SpiderFighter
Diarmuid wrote:I've been driving this in the last few days out of enthusiasm, but I'm not alone in charge of this! Now that the ball is rolling people will start sending rooms back to you too. I can't either overlook all balancing, secrets placing, bonus sections, etc... teamwork required.

Oh, agreed on teamwork, definitely! Completed files will most likely be uploaded to the dropbox folder, so we can check them out before sending them on to the next person.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 5:22 pm
by Skuggasveinn
I see that I have been assigned a corner room on the top floor
Very nice , very nice indeed.
I got some assets for the central shaft also, but we can add them into the shaft later. I will get them to Diarmuid in the next couple of days.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 6:03 pm
by Diarmuid
Skuggasveinn wrote:
I got some assets for the central shaft also, but we can add them into the shaft later. I will get them to Diarmuid in the next couple of days.
Sure! I'll integrate them in my local copy of the dungeon, and when ready, I'll intercept the master file between two rooms and plug the assets in.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 6:13 pm
by Merethif
What are time frames for this project? Because I'll be totally offline since April 8th until April 23th (vacations!) so probably I'll be adding my room at the end of this ride. Anyway I have working vanilla room ready, all I have to do is add custom texture to an object or two, but I can do it in no time. What's more important I was hoping I will be able to improve my room in terms of scripts and maybe even frameworks (yea, right

)
So the question is: Do you think whole dungeon will be ready by April 23th? If so I may add my room as it is by the end of next week, but I hope it won't be necessary.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 7:50 pm
by JohnWordsworth
Very exciting to see that so many rooms have filled up fast and that the dungeon is doing the rounds.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 11:27 pm
by Kseroshy
Sign me up too please

Not important what number.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Mar 27, 2013 11:50 pm
by SpiderFighter
Kseroshy wrote:Sign me up too please

Not important what number.
Welcome aboard! We have Suite 11 ready for you, sir.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Thu Mar 28, 2013 1:59 am
by Diarmuid
Merethif wrote:What are time frames for this project? Because I'll be totally offline since April 8th until April 23th (vacations!) so probably I'll be adding my room at the end of this ride. Anyway I have working vanilla room ready, all I have to do is add custom texture to an object or two, but I can do it in no time. What's more important I was hoping I will be able to improve my room in terms of scripts and maybe even frameworks (yea, right

)
So the question is: Do you think whole dungeon will be ready by April 23th? If so I may add my room as it is by the end of next week, but I hope it won't be necessary.
Maybe spiderfighter can correct me, but I really don't think that we'll be done in less than a month, so no worries at all.
And welcome aboard, Kseroshy!