Drunk Effect
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Emera Nova
- Posts: 146
- Joined: Wed Jun 11, 2014 1:31 am
Drunk Effect
Any suggestions on how to create a "Drunk effect" Going to put in potions or something at a tavern that can get the party drunk. I was thinking a very slight camera shake would be a good starting place for it, not sure what else I'd need to put in to really give it the extra tang.
Re: Drunk Effect
I think that the best thing is to create a custom screen effect (particle), that looks like drunk, then play it by consuming the potion/bottle/etc...
Code: Select all
onUseItem = function(self, champion)
party.party:playScreenEffect("drunk_effect_screen")
end,
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Drunk Effect
In addition you might want to consider other effects of being drunk i.e. lowered Accuracy.