literacy skill and randomized scrolls of various knowledge
Posted: Mon Aug 31, 2015 4:08 pm
I am in the process, between two bug hunts, to add a literacy skill to Rigale. The idea is to spawn really randomized scrolls as loot, and if the player can read them (literacy skill check involved), give the party various XPs.
Every thing is going fine so far. Book is defined by its subject ( from global XP scrolls, to specific skills XP scrolls, to global skill XPs, to specific item crafting XP scrolls), its size (time needed to read it), its complexity (how well written it is, and easy to read), and its interest (from futile to deeply interesting...)
With various literacy/skill tests, the player might gain some XPs.
However, to simulate the time it takes to read a book, I would like to remove food from every characters when the book is read (or prevent from reading if not enough food).
Any idea to simulate this ?
Every thing is going fine so far. Book is defined by its subject ( from global XP scrolls, to specific skills XP scrolls, to global skill XPs, to specific item crafting XP scrolls), its size (time needed to read it), its complexity (how well written it is, and easy to read), and its interest (from futile to deeply interesting...)
With various literacy/skill tests, the player might gain some XPs.
However, to simulate the time it takes to read a book, I would like to remove food from every characters when the book is read (or prevent from reading if not enough food).
Any idea to simulate this ?