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defineObject{
name = "final_puzzle_statue",
baseObject = "base_wall_decoration",
components = {
{
class = "Model",
model = "assets/models/env/forest_statue_pillar_03.fbx",
offset = vec(0, -1, 0),
staticShadow = true,
},
{
class = "Clickable",
offset = vec(-0.02, 1.45, -0.4),
size = vec(0.6, 0.2, 0.2),
--debugDraw = true,
},
{
class = "Surface",
offset = vec(-0.1, 1.37, -0.37),
rotation = vec(0, 0, -3),
--debugDraw = true,
},
{
class = "ItemConstrainBox",
offset = vec(0, 1.5, 0),
size = vec(0.9, 3, 0.9),
--debugDraw = true,
},
{
class = "ProjectileCollider",
size = vec(1.1, 3, 0.8),
--debugDraw = true,
},
},
placement = "wall",
}