The making of, to me, the most important game ever made (along with CSB):
http://www.filfre.net/2015/12/dungeon-m ... making-of/
The Making of Dungeon Master Part 1
- Dr.Disaster
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Re: The Making of Dungeon Master Part 1
Indeed. Anything going 1st person 3D realtime from Wolf3D and DOOM onward would not exist without DM or be at least very very different.
Re: The Making of Dungeon Master Part 1
That's a great article, loads of info in there. Years ago I had plans to create a "making of DM" website, and I interviewed many of the DM team, but life got in the way and I never got around to it.
If there's still anyone who'd be interested in a new site looking at DM history, I might be able to do something on it next year. Anyone interested....?
If there's still anyone who'd be interested in a new site looking at DM history, I might be able to do something on it next year. Anyone interested....?
Re: The Making of Dungeon Master Part 1
Interesting read. One of the funniest lines to me:

So in those days, it was the TEXT, not the graphics, that ate up disk space! HA!the entire game, code and graphics included, consumed less than 400 K on disk. Helping the cause greatly was the fact that the game, being virtually story-less until you arrive at the final showdown, needed contain very little text, a greedy eater of disk space.

Finished Dungeons - complete mods to play
Re: The Making of Dungeon Master Part 1
I think the article is misleading in that regard. Of course it depends on the amount of text, but for example, a fullscreen image at 320x200 resolution with 16 colors (the screen mode used by DM) takes 32000 bytes uncompressed. You could fit quite a bit of text in that space. Of course memory was very limited on the ST, so every byte counts.