LoG2 Editor dungeon.lua file question
Posted: Wed Dec 16, 2015 9:11 pm
Hello.
I've been working closely with the Editor as well as the dungeon.lua file it generates for each project and need to re-interpret it after any user change.
I've come to realize the couple of lines which tell what type of tiles are used in the dungeons, sometimes have duplicates, for instance:
Correct me if I'm wrong, but it seems to have something to do with erasing existing tiles while having different tile type selected.
I'm not so sure what causes this behavior, but it's really annoying trying to find a hack to compensate for this random behavior :/
Any help is greatly appreciated!
- ordep
I've been working closely with the Editor as well as the dungeon.lua file it generates for each project and need to re-interpret it after any user change.
I've come to realize the couple of lines which tell what type of tiles are used in the dungeons, sometimes have duplicates, for instance:
Code: Select all
tiles = {
"castle_arena_floor",
"castle_arena_floor",
"dungeon_floor",
"dungeon_wall",
}I'm not so sure what causes this behavior, but it's really annoying trying to find a hack to compensate for this random behavior :/
Any help is greatly appreciated!
- ordep