Hi!
I always thought importing a party to play a mod would clear the undefined skills and traits from the previous mod. I just realized it did not work like that at all, but ideally it should. Worse, it seems to crash the game.
Is there any way to avoid this situation and update imported champions to fit the new mod when it inits ? With the functions given in the scripting reference for champion, I don't see any way to get a trait without knowing its name, and it would be exactly what is needed to remove the undefined ones...
Importing champions
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Importing champions
nope
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.