New race Sounds? Help Req
Posted: Thu Mar 03, 2016 11:33 pm
So, several weeks ago i did my first sorta public beta
on my mod The Crack of Doom and there are some tech issues
I hope to resolve. I have done a massive trim down on the mod
to address the windows mem issue and i am very close
to posting version 1.01 for testing.
The last thing to fix (i hope):
missing sounds for new race
New race sounds were defined and placed with my new race lua,
however the new race sounds are not playing. Clearly i am missing
script elements that define these as new race sounds.
What else is required here, other than just defining the new sounds
with the proper naming convention?
ie...
defineSound{
name = "power_attack_yell_darkelf_male",
filename = "assets/samples/characters/power_attack_yell_01.wav",
loop = false,
volume = 0.4,
}
on my mod The Crack of Doom and there are some tech issues
I hope to resolve. I have done a massive trim down on the mod
to address the windows mem issue and i am very close
to posting version 1.01 for testing.
The last thing to fix (i hope):
missing sounds for new race
New race sounds were defined and placed with my new race lua,
however the new race sounds are not playing. Clearly i am missing
script elements that define these as new race sounds.
What else is required here, other than just defining the new sounds
with the proper naming convention?
ie...
defineSound{
name = "power_attack_yell_darkelf_male",
filename = "assets/samples/characters/power_attack_yell_01.wav",
loop = false,
volume = 0.4,
}