Speedrun - let's brainstorm!
Posted: Sun Apr 15, 2012 12:56 am
Okay, so I just finished the game on hard with this party:
Human - Fighter Axe/Athletics/Armor
Human - Rogue - Unarmed/Dodge
Human - Rogue - Throwing (some in assasin once i reached max)
Insectoid - Mage - Poison/Spellcraft and some points in fire (even though i rarely used it)
In this thread I want to discuss what party combination and strategy to use to finish the game as fast as you possibly can - preferably on hard.
In the end, my throwing rogue had 10k more experience than the rest and probably would have had more if I hadn't involved the others out of boredom. 16 throwing daggers and 6 throwing stars rarely run out. I never used the throwing bombs except for testing. I haven't tried bow, but I remember it took much more time to find a bow than a throwing weapon (rocks and knives and a throwing star at first floor) so my theory is that throwing is very useful to quickly clear stuff up on the early levels. Rogue seems to kill stuff the fastest anyway.
I also experimented with an all lizard rogue unarmed party on normal (because picking up weapons takes time and the amount of time it takes to plan out what weapons to get and on what level is something I'll wait for others to come up with). The backrow ones go for assasin to get the attack-from-second-row and everything else in unarmed (wondering if throwing/bow is better).
The first floor went well, I attacked with front row, quickly switched up my backrow characters and did this back and forth until the enemy died. Everytime you hit, the enemy becomes staggered and if you keep the rhythm up you should never get hit (assuming you don't miss - a big if, which is why I went for the high dex race). When you get the backrow-attack-skill you should therefore NOT attack as fast as you can, but keep a rhythm that makes you have an attack ready at all times, always keeping the enemy staggered.
This strategy is obviously only useful for people quick with their fingers. I have played starcraft 1 and 2 and warcraft 3 on a semi-high level and really enjoy the realtime aspect - I get very bored if things get too slow.
I went through level 2 pretty easily too, but poison stuff and inevitable misses makes it risky. Circling around while attacing and switching back-to-front-row continously is too much even for me after a fight or two.
Anyway, I have many more ideas, but let's hear what you guys think about potential speed running strategies. I'm not sure about the rules yet, but hard mode and only using the blue saving stones seems reasonable to me. What do you guys think? Also, I think the ingame map should be allowed since you can print out one anyway.
Human - Fighter Axe/Athletics/Armor
Human - Rogue - Unarmed/Dodge
Human - Rogue - Throwing (some in assasin once i reached max)
Insectoid - Mage - Poison/Spellcraft and some points in fire (even though i rarely used it)
In this thread I want to discuss what party combination and strategy to use to finish the game as fast as you possibly can - preferably on hard.
In the end, my throwing rogue had 10k more experience than the rest and probably would have had more if I hadn't involved the others out of boredom. 16 throwing daggers and 6 throwing stars rarely run out. I never used the throwing bombs except for testing. I haven't tried bow, but I remember it took much more time to find a bow than a throwing weapon (rocks and knives and a throwing star at first floor) so my theory is that throwing is very useful to quickly clear stuff up on the early levels. Rogue seems to kill stuff the fastest anyway.
I also experimented with an all lizard rogue unarmed party on normal (because picking up weapons takes time and the amount of time it takes to plan out what weapons to get and on what level is something I'll wait for others to come up with). The backrow ones go for assasin to get the attack-from-second-row and everything else in unarmed (wondering if throwing/bow is better).
The first floor went well, I attacked with front row, quickly switched up my backrow characters and did this back and forth until the enemy died. Everytime you hit, the enemy becomes staggered and if you keep the rhythm up you should never get hit (assuming you don't miss - a big if, which is why I went for the high dex race). When you get the backrow-attack-skill you should therefore NOT attack as fast as you can, but keep a rhythm that makes you have an attack ready at all times, always keeping the enemy staggered.
This strategy is obviously only useful for people quick with their fingers. I have played starcraft 1 and 2 and warcraft 3 on a semi-high level and really enjoy the realtime aspect - I get very bored if things get too slow.
I went through level 2 pretty easily too, but poison stuff and inevitable misses makes it risky. Circling around while attacing and switching back-to-front-row continously is too much even for me after a fight or two.
Anyway, I have many more ideas, but let's hear what you guys think about potential speed running strategies. I'm not sure about the rules yet, but hard mode and only using the blue saving stones seems reasonable to me. What do you guys think? Also, I think the ingame map should be allowed since you can print out one anyway.