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Crash on startup in Dungeon Editor

Posted: Tue Apr 05, 2016 9:05 pm
by Echoplex
So I start by stating I did something incredibly stupid while working on an unstable script and saved in the editor without thinking. I received a crash to desktop and well now the editor will not load the dungeon I was working on any longer. My back up is weeks old and would really prefer not having to go back that far. Is there a way to boot up the .dungeon_editor file and sort out the issue below?

Code: Select all

mod_assets/scripts/dungeon.lua:4621: attempt to index global 'tele_1_shuff' (a nil value)

Re: Crash on startup in Dungeon Editor

Posted: Tue Apr 05, 2016 9:35 pm
by THOM
You can load the dungeon.lua file in an editor and erase that 'tele_1_shuff' and/or everything conneted with it. Best would be to make a backup of the file before...

Re: Crash on startup in Dungeon Editor

Posted: Tue Apr 05, 2016 9:50 pm
by minmay
dungeon.lua is a plaintext file and very easy to edit. I recommend getting used to doing so, it's the fastest way to do a lot of things, like deleting/renaming all instances of a certain object in your dungeon.

Re: Crash on startup in Dungeon Editor

Posted: Tue Apr 05, 2016 9:56 pm
by Echoplex
Thanks gentleman for the support, I was able to fix the issue. I'll definitely be backing up my folder more regularly.