Playing different animations
Posted: Wed Jun 08, 2016 5:25 pm
I'd like that my elemental snake to do a full spin on itself before throwing its trap (a bomb-like object that transofrms itsel fin a trap when it hits something).
But I have absolutely no animation skill.
So, the idea is to play "turn left" animation 4 times before throwing the trap. (it would let the player a bit of time to know that he/she must dodge the incoming attack).
My question is : is there a way to put several animations on a queue when using the MonsterAttackComponent (it seem there's an "animations" field but I don't know the syntax to use it and I'm not sure it would do what I want)
But I have absolutely no animation skill.
So, the idea is to play "turn left" animation 4 times before throwing the trap. (it would let the player a bit of time to know that he/she must dodge the incoming attack).
My question is : is there a way to put several animations on a queue when using the MonsterAttackComponent (it seem there's an "animations" field but I don't know the syntax to use it and I'm not sure it would do what I want)