Mod assets folder questions (please help)
Posted: Sat Oct 22, 2016 6:21 pm
I have a few newbie questions concerning memory usage on exporting a map (compiling). Currently I am putting alot of time into my dungeon, but I don't want to find out to late that I have to change everything or start over, because it won't export (memory wise)
1. Is there a max size to your mod assets folder ? At what size will it become troublesome ?
I am asking this because I keep adding tilesets and my mod asset folder size is getting rather big "480mb"
A: What sizes are your mod assets folders / so I could get a rough estimate on what is normal
B: Does it matter what size the mod assets folder is performance wise? I noticed that I get an error when exporting the map at around memory ussage 1600mb "40%" of the processor
C:when I turn the graphic settings to low detail and export it works fine, but is this method valid or will it break the game later on when you try to play it?
2. What things will hinder the exporting proces? (alot of textures? , alot of objects in your dungeon?, to many levels?, to many scripts / or to large scripts? )
3. the .dat file size / is there a maximum for that too ?
4. I have turned off some standard assets (like for instance the castle materials and objects... but do not notice any difference in .dat file size of mod assets size. Am I looking at it wrong here?
1. Is there a max size to your mod assets folder ? At what size will it become troublesome ?
I am asking this because I keep adding tilesets and my mod asset folder size is getting rather big "480mb"
A: What sizes are your mod assets folders / so I could get a rough estimate on what is normal
B: Does it matter what size the mod assets folder is performance wise? I noticed that I get an error when exporting the map at around memory ussage 1600mb "40%" of the processor
C:when I turn the graphic settings to low detail and export it works fine, but is this method valid or will it break the game later on when you try to play it?
2. What things will hinder the exporting proces? (alot of textures? , alot of objects in your dungeon?, to many levels?, to many scripts / or to large scripts? )
3. the .dat file size / is there a maximum for that too ?
4. I have turned off some standard assets (like for instance the castle materials and objects... but do not notice any difference in .dat file size of mod assets size. Am I looking at it wrong here?