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The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 12:46 pm
by Yamatohime
I bought LoG2 for my Steam account (played with shared one) and after some experiments with console decided to make the Magic Gunner solo run.

How hard it would be complete HARD - Iron Man - Single-Use Crystal with this build?

Code: Select all

party.party:getChampion(1):upgradeBaseStat("strength",4)
party.party:getChampion(1):upgradeBaseStat("dexterity",12)
party.party:getChampion(1):upgradeBaseStat("vitality",8)
party.party:getChampion(1):upgradeBaseStat("willpower",16)
party.party:setMovementSpeed(1.5)
party.party:getChampion(1):upgradeBaseStat("health_regeneration_rate",50)
party.party:getChampion(1):upgradeBaseStat("energy_regeneration_rate",150)
party.party:getChampion(1):upgradeBaseStat("cooldown_rate",450)
party.party:getChampion(1):setBaseStat("max_load",120)
party.party:getChampion(1):addTrait("endurance")
party.party:getChampion(1):addTrait("endure_elements")
party.party:getChampion(1):addTrait("fast_learner")
party.party:getChampion(1):addTrait("head_hunter")
party.party:getChampion(1):addTrait("mutation")
party.party:getChampion(1):addTrait("chitin_armor")
party.party:getChampion(1):trainSkill("alchemy", 5, true)
party.party:getChampion(1):trainSkill("accuracy", 5, true)
party.party:getChampion(1):trainSkill("armors", 2, true)
party.party:getChampion(1):trainSkill("athletics", 2, true)
party.party:getChampion(1):trainSkill("critical", 5, true)
party.party:getChampion(1):trainSkill("dodge", 3, true)
party.party:getChampion(1):trainSkill("firearms", 5, true)
party.party:getChampion(1):trainSkill("concentration", 2, true)
party.party:getChampion(1):trainSkill("air_magic", 3, true)
party.party:getChampion(1):trainSkill("fire_magic", 5, true)
party.party:getChampion(1):trainSkill("water_magic", 1, true)
party.party:getChampion(1):trainSkill("light_weapons", 1, true)
party.party:getChampion(1):addSkillPoints(-40)
spawn("crystal_flower")
spawn("blackmoss")
spawn("fire_bomb").item:setStackSize(5)
spawn("pellet_box").item:setStackSize(1800)
Slightly adjusted version (should be more balanced):

Code: Select all

party.party:getChampion(1):upgradeBaseStat("strength",0)
party.party:getChampion(1):upgradeBaseStat("dexterity",6)
party.party:getChampion(1):upgradeBaseStat("vitality",4)
party.party:getChampion(1):upgradeBaseStat("willpower",10)
party.party:setMovementSpeed(1.5)
party.party:getChampion(1):upgradeBaseStat("food_rate",25)
party.party:getChampion(1):upgradeBaseStat("health_regeneration_rate",-100)
party.party:getChampion(1):upgradeBaseStat("energy_regeneration_rate",200)
party.party:getChampion(1):upgradeBaseStat("cooldown_rate",200)
party.party:getChampion(1):setBaseStat("max_load",60)
party.party:getChampion(1):addTrait("two_handed_mastery")
party.party:getChampion(1):addTrait("pack_mule")
party.party:getChampion(1):addTrait("endurance")
party.party:getChampion(1):addTrait("mutation")
party.party:getChampion(1):addTrait("head_hunter")
party.party:getChampion(1):trainSkill("alchemy", 5, true)
party.party:getChampion(1):trainSkill("accuracy", 5, true)
party.party:getChampion(1):removeTrait("reach")
party.party:getChampion(1):trainSkill("critical", 5, true)
party.party:getChampion(1):trainSkill("firearms", 5, true)
party.party:getChampion(1):trainSkill("concentration", 2, true)
party.party:getChampion(1):trainSkill("fire_magic", 3, true)
party.party:getChampion(1):trainSkill("air_magic", 1, true)
party.party:getChampion(1):trainSkill("earth_magic", 1, true)
party.party:getChampion(1):trainSkill("water_magic", 3, true)
party.party:getChampion(1):addSkillPoints(-30)
spawn("crystal_flower")
spawn("blackmoss")
spawn("fire_bomb").item:setStackSize(5)
spawn("pellet_box").item:setStackSize(600)

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 2:00 pm
by Dr.Disaster
Let me phrase it this way: if you manage to get this massively overpowered character killed you're doing something wrong.

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 2:12 pm
by Yamatohime
I found out that a single injury can screw me very fast. But I'm level 8 only and only recently got arquebus to test it. Firepower is extraordinary though.

EDIT: That firepower is just crazy under speed potions. Probably should decrease pellet amount at the start to 200-300. Melee is abysmal though.

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 7:01 pm
by Isaac
Doesn't that mean petrification is an instant kill?

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 10:06 pm
by Yamatohime
Isaac wrote:Doesn't that mean petrification is an instant kill?
Yes, petrification is an instant kill. As well as paralysis and double hand injury (in most cases).

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 10:43 pm
by Dr.Disaster
Isaac wrote:Doesn't that mean petrification is an instant kill?
It always is playing a solo character. Medusas always close in before doing their "thing" so melee is really dangerous.

Yet THIS is a ranged character so it's not really a concern, along with other "disablities" suffered during combat. Just stay out of range, avoid hits and you're perfectly fine. Even in case they happen injuries are fixed easily by small health potions and in case the 19 small pots provided in game do not suffice all it takes to make more is Alchemy 1.

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 10:58 pm
by Yamatohime
Dr.Disaster wrote:Yet THIS is a ranged character so it's not really a concern, along with other "disablities" suffered during combat. Even in case they happen injuries are fixed easily by small health potions and in case the 19 small pots provided in game do not suffice all it takes to make more is Alchemy 1.
Funny thing is that lone bosses are not a problem as well as magic users (because you can easily get those resistances) and mooks in most cases. Only armored mobs en masse can kill you in tight places since you are unprotected and your damage is not scaled. Magic damage won't help a lot as well (energy is depleted very fast) though I just throw bombs and it's still managable at 8 lvl. After all you can create TONS of potions.

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 11:11 pm
by Dr.Disaster
Tight places -> Frost bombs

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 11:18 pm
by Yamatohime
Dr.Disaster wrote:Tight places -> Frost bombs
Yeah, that what I was doing. But crits for 90-120 is not impressive and some enemies just too armored to kill without crits. Energy potions sustain me more than health one.

Re: The Magic Gunner Hard IM-SUC Run

Posted: Sun Jun 18, 2017 11:35 pm
by Dr.Disaster
Yamatohime wrote:But crits for 90-120 is not impressive
Nah, not impressive, it's just beyond anything a regular level 8 character can do with an Arquebus .. *facepalm*