The Magic Gunner Hard IM-SUC Run
Posted: Sun Jun 18, 2017 12:46 pm
I bought LoG2 for my Steam account (played with shared one) and after some experiments with console decided to make the Magic Gunner solo run.
How hard it would be complete HARD - Iron Man - Single-Use Crystal with this build?
Slightly adjusted version (should be more balanced):
How hard it would be complete HARD - Iron Man - Single-Use Crystal with this build?
Code: Select all
party.party:getChampion(1):upgradeBaseStat("strength",4)
party.party:getChampion(1):upgradeBaseStat("dexterity",12)
party.party:getChampion(1):upgradeBaseStat("vitality",8)
party.party:getChampion(1):upgradeBaseStat("willpower",16)
party.party:setMovementSpeed(1.5)
party.party:getChampion(1):upgradeBaseStat("health_regeneration_rate",50)
party.party:getChampion(1):upgradeBaseStat("energy_regeneration_rate",150)
party.party:getChampion(1):upgradeBaseStat("cooldown_rate",450)
party.party:getChampion(1):setBaseStat("max_load",120)
party.party:getChampion(1):addTrait("endurance")
party.party:getChampion(1):addTrait("endure_elements")
party.party:getChampion(1):addTrait("fast_learner")
party.party:getChampion(1):addTrait("head_hunter")
party.party:getChampion(1):addTrait("mutation")
party.party:getChampion(1):addTrait("chitin_armor")
party.party:getChampion(1):trainSkill("alchemy", 5, true)
party.party:getChampion(1):trainSkill("accuracy", 5, true)
party.party:getChampion(1):trainSkill("armors", 2, true)
party.party:getChampion(1):trainSkill("athletics", 2, true)
party.party:getChampion(1):trainSkill("critical", 5, true)
party.party:getChampion(1):trainSkill("dodge", 3, true)
party.party:getChampion(1):trainSkill("firearms", 5, true)
party.party:getChampion(1):trainSkill("concentration", 2, true)
party.party:getChampion(1):trainSkill("air_magic", 3, true)
party.party:getChampion(1):trainSkill("fire_magic", 5, true)
party.party:getChampion(1):trainSkill("water_magic", 1, true)
party.party:getChampion(1):trainSkill("light_weapons", 1, true)
party.party:getChampion(1):addSkillPoints(-40)
spawn("crystal_flower")
spawn("blackmoss")
spawn("fire_bomb").item:setStackSize(5)
spawn("pellet_box").item:setStackSize(1800)Code: Select all
party.party:getChampion(1):upgradeBaseStat("strength",0)
party.party:getChampion(1):upgradeBaseStat("dexterity",6)
party.party:getChampion(1):upgradeBaseStat("vitality",4)
party.party:getChampion(1):upgradeBaseStat("willpower",10)
party.party:setMovementSpeed(1.5)
party.party:getChampion(1):upgradeBaseStat("food_rate",25)
party.party:getChampion(1):upgradeBaseStat("health_regeneration_rate",-100)
party.party:getChampion(1):upgradeBaseStat("energy_regeneration_rate",200)
party.party:getChampion(1):upgradeBaseStat("cooldown_rate",200)
party.party:getChampion(1):setBaseStat("max_load",60)
party.party:getChampion(1):addTrait("two_handed_mastery")
party.party:getChampion(1):addTrait("pack_mule")
party.party:getChampion(1):addTrait("endurance")
party.party:getChampion(1):addTrait("mutation")
party.party:getChampion(1):addTrait("head_hunter")
party.party:getChampion(1):trainSkill("alchemy", 5, true)
party.party:getChampion(1):trainSkill("accuracy", 5, true)
party.party:getChampion(1):removeTrait("reach")
party.party:getChampion(1):trainSkill("critical", 5, true)
party.party:getChampion(1):trainSkill("firearms", 5, true)
party.party:getChampion(1):trainSkill("concentration", 2, true)
party.party:getChampion(1):trainSkill("fire_magic", 3, true)
party.party:getChampion(1):trainSkill("air_magic", 1, true)
party.party:getChampion(1):trainSkill("earth_magic", 1, true)
party.party:getChampion(1):trainSkill("water_magic", 3, true)
party.party:getChampion(1):addSkillPoints(-30)
spawn("crystal_flower")
spawn("blackmoss")
spawn("fire_bomb").item:setStackSize(5)
spawn("pellet_box").item:setStackSize(600)