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Looking for proper asset
Posted: Sun Sep 03, 2017 8:25 pm
by Orace
hi guys, first of all, sorry all for my english

i'll try to explain the best i can...
I'm looking for a specific asset i have seen inside a mod: i need it to create the interior of a wooden ship, a very big ship...
I used Bongobeat's assets (shipwreck) to craft the hull, now i need doors for interiors. I've seen them inside the mod "It's a Ctrap!!" by Granamir: the door is some sort of single central door, not squared but with an arch top side, all wooden, door, walls and floor, like a complete set. They are in the sunken ship submerged area.
screen:
I already asked him but he made the mod years ago and didn't remember the name of the asset, he just gave me some names of people he used assets to make it:
Skuggasveinn
Phitt
Eleven warrior
Mysblade
Batty
Please, if you recognize this asset, can you tell me the name? Thanks in advance
Regards
Orace
Re: Looking for proper asset
Posted: Sun Sep 03, 2017 10:14 pm
by THOM
I think it's an asset from the LoG1 sx_townset pack. Re-textured - you won't find exactly that way.
Re: Looking for proper asset
Posted: Mon Sep 04, 2017 7:44 pm
by Orace
THOM wrote:I think it's an asset from the LoG1 sx_townset pack. Re-textured - you won't find exactly that way.
Hi THOM thanks a lot for your answer, I searched the web for the set you mentioned and i found a reference to "Skuggasveinn" town tileset.
I downloaded it but, as you said, i found the door, but with stone blocks around, not wood...maybe someone really re-textured it.
Screen
Well it's exactly the same door, no doubts...i hope someone can recognize the author and point me to the proper asset with re-textured door

thanks again!
Re: Looking for proper asset
Posted: Mon Sep 04, 2017 7:45 pm
by Skuggasveinn
Looks like a door I made for LoG1.
Are you looking for a functioning door or just a "prop" on a wall that looks like a door ?
Skuggasveinn.
Re: Looking for proper asset
Posted: Mon Sep 04, 2017 9:30 pm
by Orace
Skuggasveinn wrote:Looks like a door I made for LoG1.
Are you looking for a functioning door or just a "prop" on a wall that looks like a door ?
Skuggasveinn.
Hi Skuggasveinn, nice to hear from you

, as THOM suggested, i searched through your assets but didn't find the wooden door i was looking for (the first picture), i found the same door but for stone bricks walls (second picture) and yes i need a functional door, i need to open and close it and pass through.
Maybe the door is there and i didn't see it?

i downloaded your assets from nexus.
Waiting for your reply

Re: Looking for proper asset
Posted: Mon Sep 04, 2017 11:48 pm
by THOM
No - the door you are looking for is not there. As I said - the wooden door is re-textured. Someone (Granamir?) gave the model a new texture. Or a new skin, if you want.
I did the same thing with exactly that door, too. But I just needed a door-prop at the wall - so my one has no functionality.
You can change the texture of a model by yourself with Johns Grimrock Model Toolkit (GMT). And also with Blender of course.
Re: Looking for proper asset
Posted: Tue Sep 05, 2017 7:16 pm
by Orace
Oh, graphic is not my strong suit

, ahahah, i go for the coding
Well i'll go forward, maybe now i can use that stone door from Skuggasveinn's assets and think about it at the end.
Thanks a lot for helping me guys, I hope to show you my project someday
Regards
Orace
Re: Looking for proper asset
Posted: Sat Sep 09, 2017 9:31 pm
by bongobeat
Hi there,
why don't you use Skuggasveinn's door from the winter tileset?
It is the 'remake' for grimrock 2 of the grimrock 1's town door, that can be opened.
it's the small door that you can see on this picture:
and the asset pack:
viewtopic.php?f=22&t=9584
Re: Looking for proper asset
Posted: Wed Sep 13, 2017 1:30 am
by Skuggasveinn
I made two doors, seeing that the one in the urban town is higher then a 1 square, they have the dungeon wall texture for the frame but that can be changed to wooden one or any other one.
I think it was Minmay that cleaned up the logic for collision and clickables (code comes from the ORRR3), and removed the need to place hidden buttons and stuff.
you can get the doors here
http://www.zorglubb.net/grimrock/dropzo ... ngDoors.7z
kind regards.
Skuggasveinn.
Re: Looking for proper asset
Posted: Wed Sep 13, 2017 8:14 am
by bongobeat
This is nice! thank you for sharing!