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The Door of Essence
Posted: Tue Oct 10, 2017 8:51 pm
by Xardas
I thought you guys might want to see some Pictures of the dungeon i am working on.
https://www.dropbox.com/sh/uh5z6qfqizai ... u72ra?dl=0
Most maps are done now. I want to add like 3 or 4 more.
Also i still have to check and optimize some Things, so I can´t really say when it´s ready. It might take a while.
PS: I just realized i dind´t cut the whole border of the photos. Sorry for that.
Re: The Door of Essence
Posted: Wed Oct 11, 2017 5:32 am
by Slayer82
The mod looks good. I look forward to trying it out.
Will you release it on Nexus Mods?
Re: The Door of Essence
Posted: Wed Oct 11, 2017 7:08 am
by Xardas
Yep i will only put it on Nexus mods.
Re: The Door of Essence
Posted: Mon Nov 27, 2017 5:55 pm
by Xardas
A little news update
Good News: The Dungeon is finished
Bad News: The Size is insane.

I have to figure something out there, otherwise i can't even export it.
Re: The Door of Essence
Posted: Tue Nov 28, 2017 7:47 pm
by minmay
Set your Texture Resolution to Low in the game options. This will free up a lot of memory for exporting the dungeon (and won't affect the exported file).
If you still can't export after that, PM me.
Re: The Door of Essence
Posted: Tue Nov 28, 2017 8:17 pm
by andyroosta
Look forward to trying it!
Re: The Door of Essence
Posted: Wed Nov 29, 2017 4:36 pm
by Xardas
Exporting works sometimes when all Settings are at low.
I really like custom assets, but now they are like a bad curse.
Still have some bugs to fix now and then i might share a first Testversion. I hardly have Time for testing it out for the next weeks, but i'll try to test it through as fast as i can. Might take a while though, because the dungeon has a few levels.
I can't recommend playing the Dungeon until i release a hard tested version of it, so don't expect that the first version is bug free. It's a version for voluntary Testers and if you play it you might have crashes.

Re: The Door of Essence
Posted: Wed Nov 29, 2017 7:53 pm
by Isaac
Xardas wrote:Exporting works sometimes when all Settings are at low.
I really like custom assets, but now they are like a bad curse.
Optimization of the assets can help.
- Trim down excessive geometry, and replace fine details with baked normals
- Reduce custom texture sizes; IE. specular, diffuse, and normal maps need not all (nor always) be of equal size
- Increase custom texture compressibility (In the Dat; via color consolidation; but not for normal maps)
- Make use of default textures & sounds for new object materials & audio effects; (no need to include or upload default assets)
- Reduce length of custom audio through efficient scripted use
- Increase custom audio compressibility (In the Dat; via simplification, and/or scripted use)
Re: The Door of Essence
Posted: Wed Nov 29, 2017 8:18 pm
by minmay
Isaac wrote:Increase custom texture compressibility (In the Dat; via color consolidation; but not for normal maps)
For the love of God don't do this, it has no effect on texture filesize or memory use whatsoever. If you do it to a ridiculous extent (like reducing to 8 colors) you can very very slightly reduce the size of the .dat, but that still won't help with memory usage at all and it will look like crap.
I explained this to you before; the .dat filesize savings from color reduction are utterly negligible.
Re: The Door of Essence
Posted: Wed Nov 29, 2017 8:21 pm
by Isaac
minmay wrote:Isaac wrote:Increase custom texture compressibility (In the Dat; via color consolidation; but not for normal maps)
For the love of God don't do this, it has no effect on texture filesize or memory use whatsoever.
How many times are we going to have this conversation? The last time... you successfully proved it for me by testing it. You don't use (more) image or audio compression in the file; you make sure that it's (more) compressible, for when the editor packs it into the dat.