Seamless Teleportation
Posted: Mon Nov 06, 2017 3:59 am
I'm trying to create a seamless teleport that the player won't notice. this mostly works well, however the textures can be seen changing.
I have created a new wall set without any randomization to it, so that the textures should stay the same.
this works for everything except pillars (both the ones generated with walls and the place able objects)
Any ideas on how to stop the pillar textures from changing? I have noticed the texture is one file that seems to be placed differently for each pillar, Thus editing the texture doesn't help.
I have created a new wall set without any randomization to it, so that the textures should stay the same.
this works for everything except pillars (both the ones generated with walls and the place able objects)
Any ideas on how to stop the pillar textures from changing? I have noticed the texture is one file that seems to be placed differently for each pillar, Thus editing the texture doesn't help.