A mine tileset question
Posted: Wed Jan 24, 2018 7:11 pm
I am making a mine tileset using the standard grimrock mine set as a reference. One thing got me puzzeled. If I use the mine_wall_01 and modify it, say to have a large recess/hole in it..
when I use it in my tileset ..it is used both ways. It bumps forward (into my camera view)... on some tiles and it is the way I want it to be on other tiles. Is there a way to script the object definition to not make the model not switch sides ?
Hope my question is understandable?
when I use it in my tileset ..it is used both ways. It bumps forward (into my camera view)... on some tiles and it is the way I want it to be on other tiles. Is there a way to script the object definition to not make the model not switch sides ?
Hope my question is understandable?