Mal's Annoying Scripting Questions
Posted: Sun Dec 23, 2018 8:32 am
I am starting to put my scripts together and am having a head scratcher with this script. I'm trying to get the Scavengers imported in and have redefined their sounds and all that with new sounds. They work great in game and function except they never hit the party and never deal any damage. I have tried redefining this several times and it doesn't seem any different than any other scripts on the forums when adding this monster in. I must be missing something obvious here.
Thanks in advance!
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defineObject{
name = "scavenger",
baseObject = "base_monster",
components = {
{
class = "Model",
model = "assets/models/monsters/scavenger01.fbx",
storeSourceData = true,
},
{
class = "Animation",
animations = {
idle = "assets/animations/monsters/scavenger/scavenger_01_idle.fbx",
moveForward = "assets/animations/monsters/scavenger/scavenger_01_walk.fbx",
turnLeft = "assets/animations/monsters/scavenger/scavenger_01_turn_left.fbx",
turnRight = "assets/animations/monsters/scavenger/scavenger_01_turn_right.fbx",
attack = "assets/animations/monsters/scavenger/scavenger_01_attack.fbx",
getHitFrontLeft = "assets/animations/monsters/scavenger/scavenger_01_get_hit_front_left.fbx",
getHitFrontRight = "assets/animations/monsters/scavenger/scavenger_01_get_hit_front_right.fbx",
getHitBack = "assets/animations/monsters/scavenger/scavenger_01_get_hit_back.fbx",
getHitLeft = "assets/animations/monsters/scavenger/scavenger_01_get_hit_left.fbx",
getHitRight = "assets/animations/monsters/scavenger/scavenger_01_get_hit_right.fbx",
fall = "assets/animations/monsters/scavenger/scavenger_01_get_hit_front_left.fbx",
},
currentLevelOnly = true,
},
{
class = "Monster",
meshName = "scavenger_mesh",
hitSound = "shrakk_torr_hit",
dieSound = "shrakk_torr_die",
hitEffect = "hit_goo",
capsuleHeight = 0.2,
capsuleRadius = 0.7,
collisionRadius = 0.7,
health = 100,
evasion = 10,
exp = 50,
},
{
class = "MeleeBrain",
name = "brain",
sight = 5,
},
{
class = "MonsterMove",
name = "move",
sound = "crab_walk",
cooldown = 1,
},
{
class = "MonsterTurn",
name = "turn",
sound = "crab_walk",
},
{
class = "MonsterAttack",
name = "basicAttack",
attackPower = 13,
cooldown = 1,
sound = "shrakk_torr_attack",
},
},
}
name = "scavenger",
baseObject = "base_monster",
components = {
{
class = "Model",
model = "assets/models/monsters/scavenger01.fbx",
storeSourceData = true,
},
{
class = "Animation",
animations = {
idle = "assets/animations/monsters/scavenger/scavenger_01_idle.fbx",
moveForward = "assets/animations/monsters/scavenger/scavenger_01_walk.fbx",
turnLeft = "assets/animations/monsters/scavenger/scavenger_01_turn_left.fbx",
turnRight = "assets/animations/monsters/scavenger/scavenger_01_turn_right.fbx",
attack = "assets/animations/monsters/scavenger/scavenger_01_attack.fbx",
getHitFrontLeft = "assets/animations/monsters/scavenger/scavenger_01_get_hit_front_left.fbx",
getHitFrontRight = "assets/animations/monsters/scavenger/scavenger_01_get_hit_front_right.fbx",
getHitBack = "assets/animations/monsters/scavenger/scavenger_01_get_hit_back.fbx",
getHitLeft = "assets/animations/monsters/scavenger/scavenger_01_get_hit_left.fbx",
getHitRight = "assets/animations/monsters/scavenger/scavenger_01_get_hit_right.fbx",
fall = "assets/animations/monsters/scavenger/scavenger_01_get_hit_front_left.fbx",
},
currentLevelOnly = true,
},
{
class = "Monster",
meshName = "scavenger_mesh",
hitSound = "shrakk_torr_hit",
dieSound = "shrakk_torr_die",
hitEffect = "hit_goo",
capsuleHeight = 0.2,
capsuleRadius = 0.7,
collisionRadius = 0.7,
health = 100,
evasion = 10,
exp = 50,
},
{
class = "MeleeBrain",
name = "brain",
sight = 5,
},
{
class = "MonsterMove",
name = "move",
sound = "crab_walk",
cooldown = 1,
},
{
class = "MonsterTurn",
name = "turn",
sound = "crab_walk",
},
{
class = "MonsterAttack",
name = "basicAttack",
attackPower = 13,
cooldown = 1,
sound = "shrakk_torr_attack",
},
},
}