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Using wizard/trickster scripting
Posted: Sat Apr 11, 2020 7:08 pm
by ratman
In my mod I want it be where there is a wizard or trickster as a sort of 'gate keeper', so when the party gives them something it pulls a lever and opens a gate. Is it possible to do this using the scripting features of them? Thanks in advance.

Re: Using wizard/trickster scripting
Posted: Sat Apr 11, 2020 8:16 pm
by minmay
Yes. Look at the area in Twigroot Tunnels where the trickster pulls levers. You can also read more about MonsterOperateDeviceComponent
here.
Re: Using wizard/trickster scripting
Posted: Sat Apr 11, 2020 10:59 pm
by ratman
I don't really know how to script. Do you have a template script I could use or something?