item characteristics
Posted: Sat May 02, 2020 4:07 pm
When an item is in a tile and the party steps into that tile, the item moves forward so the party can pick it up. Is there any way to temporarily disable this action?
I have an item on a lift platform that raises with the lift when the lift is raised. The lift is an obstacle so I disable its obstacle component when raised so the party can step into the tile. When the party steps into the tile, the item on the lift falls from the lift to the ground and slides forward instead of staying on the lift. I have to tried to disable the item's 'item' component in a script statement to prevent this from happening but it does not work. I assume it is because the item is an item and the game is set up to work that way. I am currently having to destroy the item when the lift reaches the top then spawn a new one when the lift starts back down.
So, is there any way to temporarily disable the item component or the game effect and then reinstate it when the lift starts back down?
I have an item on a lift platform that raises with the lift when the lift is raised. The lift is an obstacle so I disable its obstacle component when raised so the party can step into the tile. When the party steps into the tile, the item on the lift falls from the lift to the ground and slides forward instead of staying on the lift. I have to tried to disable the item's 'item' component in a script statement to prevent this from happening but it does not work. I assume it is because the item is an item and the game is set up to work that way. I am currently having to destroy the item when the lift reaches the top then spawn a new one when the lift starts back down.
So, is there any way to temporarily disable the item component or the game effect and then reinstate it when the lift starts back down?