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thecube's bomb_test from ORRR3
Posted: Tue Jul 18, 2023 3:55 pm
by 2498billb
I have tried to use the bomb_test script from ORRR3 Forest Underground in a mod, but when placing the 'thecube_destruction_orb near the mine_pillar_crystal it explodes but does not destroy the mine_pillar_crystal any ideas as to amend the lua script for use with any mod level?
thx in adavance
Re: thecube's bomb_test from ORRR3
Posted: Tue Jul 18, 2023 9:10 pm
by minmay
Did you remember to modify/remove the map and position checks that prevent the bombs from destroying objects outside of the room?
Re: thecube's bomb_test from ORRR3
Posted: Wed Jul 19, 2023 1:55 pm
by 2498billb
Hi minmay thx for your reply, I altered this line in the script but I am not sure if it is correct
if e.x > 14 or e.y > 14 or tonumber(bombMapIndex) < 12 or tonumber(bombMapIndex) > 13 then
I believe it references level 12 and 13 in ORRR3, I altered e.x >14 to e.x >1 and e.y > 14 to e.y > 1
then tonumber(bombMapindex) <1 and tonumber(bombMapindex) >3 not sure if this was correct?
I am not very good at understanding the script I'm afraid so any other help would be appreciated
I was trying to do the script for level 1 and 2 in a mod.