Summoning/Familiars/Animal Companions
Posted: Thu Apr 19, 2012 8:31 pm
So, I was pondering the idea of classes who gain some sort of companion creature(s), such as a Summoner, Sorcerer, Druid, Ranger.
The first thing I'm thinking is how would this creature be represented in the game. My two thoughts were
Thoughts?
The first thing I'm thinking is how would this creature be represented in the game. My two thoughts were
- 1.) The creature would be represented as an independent model. It would be programmed to follow the player, and act aggressively/defensively/passively towards threats to the player. This could be too big of thing to accomplish though, and could effectively render the party as having 5 members, which could throw the balance of the game off. This could also be hazardous for the creature when it comes to puzzles. Pits, and timed gates/doors/whatever could end up trapping the creature. This could be remedied by allowing the player to issue commands to the creature (follow/wait), and allowing the player to summon to their side at the cost of mana with a spell.
2.) The creature would be represented as another member of the party (this would be dynamic in the case of summoning). It would not require a model, or special programming to interact with the world. It would be fully controlled by the player, just as other party members are.
Thoughts?