The Editor: A Far Fetched Idea
Posted: Sun Apr 22, 2012 12:36 am
Click and skip to 18:00
A video can explain much faster than words.
Is there any chance for the editor to be as basic and easy to use as this or trackmania editors?
You open a new map, it opens a parchment map screen (similar to the in game map) with 32x32 grid, you choose your tileset, background music or sound (if there is any persistent one that is) from check boxes on the side
Then you click the tiles which you want to be empty
After that you "enter" empty default tunnels and "paint" them with selected pre-made wall / celling / floor tiles.
When the walls are painted, you switch to an isometric view so that it's easier to place columns and such
Lastly you tie the pre-packed triggers in tiles (altars, switches, torch rings and so on) to objects using an interface similar to terraria's red wiring interface
Voila; Even a complete programming illiterate like me can build nice levels and make this game even bigger!
Is there a chance for getting such a practical but basic level editor for this incredible game?
A video can explain much faster than words.
Is there any chance for the editor to be as basic and easy to use as this or trackmania editors?
You open a new map, it opens a parchment map screen (similar to the in game map) with 32x32 grid, you choose your tileset, background music or sound (if there is any persistent one that is) from check boxes on the side
Then you click the tiles which you want to be empty
After that you "enter" empty default tunnels and "paint" them with selected pre-made wall / celling / floor tiles.
When the walls are painted, you switch to an isometric view so that it's easier to place columns and such
Lastly you tie the pre-packed triggers in tiles (altars, switches, torch rings and so on) to objects using an interface similar to terraria's red wiring interface
Voila; Even a complete programming illiterate like me can build nice levels and make this game even bigger!
Is there a chance for getting such a practical but basic level editor for this incredible game?