Spell ideas
Posted: Wed Apr 25, 2012 12:02 am
Brainstorming ideas for new spells for DLC/Expansion/sequel. Feel free to add to the list!
note: to make room for new Earth spells I perhaps all poison related spells should be moved to (Earth+Death)
idea: add Arcane, Life and Death as skills to specialize in. Arcane combines Spirituality, Physicality and Balance and replaces Spellcraft
Air
Levitate (Air+Earth) - Descend into pits without taking damage
Windwall (Air+Balance+Physicality) - A powerful barrier of wind around the party deflects smaller missiles and gives flying creatures within 1 square an Accuracy penalty
Tempest (Air+Spirit+Life+Physicality) - Persistent AoE deals lightning damage over time, square where spell is cast is unaffected (if party moves they start taking damage)
Stormwind (Air+Life+Physicality) - Powerful wind pushes enemies back and causes physical damage when they hit a wall or fall down a pit
Void (Air+Death) - Sucks air out of a square, reduces Attack speed and Evasion and causes damage over time for anyone remaining in the square
Gift of Air (Air+Spirit+Life) - Increase party Dexterity
Earth
Stoneskin (Earth+Balance) - Increase the Protection / Armor rating of a party member
Stonefist (Earth+Air) - Flying fist of stone deals physical damage and has a chance to stun / knockback an enemy
Earthwall (Earth+Physicality) - Surrounding stone/roots are shaped into a wall in front of the caster. Short duration, has HP with high Protection rating, can be bashed down by strong monsters.
Earthquake (Earth+Life+Physicality+Balance) - Shakes the area violently, creatures get thrown in random directions and can take damage from falling rocks, square where spell is cast is unaffected.
Rootgrapple (Earth+Life) - Roots surface to entangle enemies
Gift of Earth (Earth+Spirit+Life) - Increase Party Vitality
Arcane
Disorient (Spirit) - Reduce enemy Accuracy, duration depending on caster vs. target Willpower
Scrying Eye (Spirit+Balance+Air) - Projects an "eye" the player can assume control of to scout the dungeon for a short duration
Binding (Physicality+Spirit) - Shackles of magical force hold an enemy in place, duration depending on caster Willpower vs. target Strength
Domination (Spirit+Life+Death) - Mind control an enemy to fight for you, duration depending on caster vs. target Willpower
Arcane Armor (Physicality+Balance) - Magical force deflects attacks, significantly raises Protection rating and resistances for a short time, caster only
Elemental Ward (Balance+Air+Fire+Earth+Water) - elemental protection against all elements (less powerful than the element specific ones)
Spell Mirror (Balance+Spirit+Life) - Deflects next hostile spell back at caster
Dispel (Balance+Death) - Removes or suppresses a spell or magical effect
Arcane Hand (Physicality) - Interact with nearby object or pick it up without touching it (say it's booby trapped?)
Wall of Force (Balance+Spirit+Physicality) - Indesctructible wall of force blocks movement for a short duration
Death
Weaken (Death) - Reduces targets Attack Power (or Strength), duration depends on caster vs. target Willpower
Soul Burn (Death+Spirit+Fire) - Causes great pain and damage over time, only works on living targets, duration depending on caster vs. target Willpower, AoE?
Life Steal (Death+Life) - Drains life from target
Spirit of Vengeance (Death+Spirit+Physicality) - summons a vengeful spirit to fight for the caster
Pestilence (Death+Air) - Spreads AoE disease to targets, reduces Strength, Dexterity, Vitality and Willpower
note: to make room for new Earth spells I perhaps all poison related spells should be moved to (Earth+Death)
idea: add Arcane, Life and Death as skills to specialize in. Arcane combines Spirituality, Physicality and Balance and replaces Spellcraft
Air
Levitate (Air+Earth) - Descend into pits without taking damage
Windwall (Air+Balance+Physicality) - A powerful barrier of wind around the party deflects smaller missiles and gives flying creatures within 1 square an Accuracy penalty
Tempest (Air+Spirit+Life+Physicality) - Persistent AoE deals lightning damage over time, square where spell is cast is unaffected (if party moves they start taking damage)
Stormwind (Air+Life+Physicality) - Powerful wind pushes enemies back and causes physical damage when they hit a wall or fall down a pit
Void (Air+Death) - Sucks air out of a square, reduces Attack speed and Evasion and causes damage over time for anyone remaining in the square
Gift of Air (Air+Spirit+Life) - Increase party Dexterity
Earth
Stoneskin (Earth+Balance) - Increase the Protection / Armor rating of a party member
Stonefist (Earth+Air) - Flying fist of stone deals physical damage and has a chance to stun / knockback an enemy
Earthwall (Earth+Physicality) - Surrounding stone/roots are shaped into a wall in front of the caster. Short duration, has HP with high Protection rating, can be bashed down by strong monsters.
Earthquake (Earth+Life+Physicality+Balance) - Shakes the area violently, creatures get thrown in random directions and can take damage from falling rocks, square where spell is cast is unaffected.
Rootgrapple (Earth+Life) - Roots surface to entangle enemies
Gift of Earth (Earth+Spirit+Life) - Increase Party Vitality
Arcane
Disorient (Spirit) - Reduce enemy Accuracy, duration depending on caster vs. target Willpower
Scrying Eye (Spirit+Balance+Air) - Projects an "eye" the player can assume control of to scout the dungeon for a short duration
Binding (Physicality+Spirit) - Shackles of magical force hold an enemy in place, duration depending on caster Willpower vs. target Strength
Domination (Spirit+Life+Death) - Mind control an enemy to fight for you, duration depending on caster vs. target Willpower
Arcane Armor (Physicality+Balance) - Magical force deflects attacks, significantly raises Protection rating and resistances for a short time, caster only
Elemental Ward (Balance+Air+Fire+Earth+Water) - elemental protection against all elements (less powerful than the element specific ones)
Spell Mirror (Balance+Spirit+Life) - Deflects next hostile spell back at caster
Dispel (Balance+Death) - Removes or suppresses a spell or magical effect
Arcane Hand (Physicality) - Interact with nearby object or pick it up without touching it (say it's booby trapped?)
Wall of Force (Balance+Spirit+Physicality) - Indesctructible wall of force blocks movement for a short duration
Death
Weaken (Death) - Reduces targets Attack Power (or Strength), duration depends on caster vs. target Willpower
Soul Burn (Death+Spirit+Fire) - Causes great pain and damage over time, only works on living targets, duration depending on caster vs. target Willpower, AoE?
Life Steal (Death+Life) - Drains life from target
Spirit of Vengeance (Death+Spirit+Physicality) - summons a vengeful spirit to fight for the caster
Pestilence (Death+Air) - Spreads AoE disease to targets, reduces Strength, Dexterity, Vitality and Willpower