Patch Cheat protection
Posted: Wed Apr 25, 2012 2:27 am
Hey
Before the patch it was easy to find the "double integer" value that controlled your skill points. I used it to make a party of 4x6x50 skill points. However after the patch, while the value is still real easy to find, it seems to be controlled by something else, seems to refresh every ondraw or something.. now I didn't give it to much time yet and I'm sure I'll find it.. but I was wondering why you would do this ?
It's a single player game, noone cares if you want to start with a maxed out party right ? I don't care for combat either.. Im all for exploration
So I don't get why they'd deliberately add a layer of protection.. the stat points didn't change, those are still the original double value of old..
If I only wanted to neglect combat you can still do this:
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Search for a value of 0 using a double as the byte type. Then use an attack and press esc to bring up the menu. Search for increased value, then uppause for a split second and then search for decreased value. When your able to attack again search for a 0 once again. Repeat this until you find the cooldown value. It's fairly easy to do using unchanged scans can help to if you how what your doing.
If you lock the skill to zero you can attack unlimited times in a row! It will still appear as though your attacks are blacked out waiting for the cooldown to reset however you can attack even in cooldown. Each member of the party has there own one. So you have to repeat this more times if you want. When you find the values don't forget to pointerscan so you don't loose them.
I made a macro which clicks the right mouse button rapidly... I can kill any enemy I come across within 1 second. I can hit 5-20 attacks per second.
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But as Im a perfectionist I don't feel "right" unless my party at the end of the game has a perfect all 50 stats... I know this post probably won't make them revert the change but I just like to know the reasonings behind this. (please don't tell me just to play the game as it is meant to be played, I did that on my first playthrough already... after that I want to do it "the way I want"
)
Before the patch it was easy to find the "double integer" value that controlled your skill points. I used it to make a party of 4x6x50 skill points. However after the patch, while the value is still real easy to find, it seems to be controlled by something else, seems to refresh every ondraw or something.. now I didn't give it to much time yet and I'm sure I'll find it.. but I was wondering why you would do this ?
It's a single player game, noone cares if you want to start with a maxed out party right ? I don't care for combat either.. Im all for exploration

If I only wanted to neglect combat you can still do this:
---------------------------
Search for a value of 0 using a double as the byte type. Then use an attack and press esc to bring up the menu. Search for increased value, then uppause for a split second and then search for decreased value. When your able to attack again search for a 0 once again. Repeat this until you find the cooldown value. It's fairly easy to do using unchanged scans can help to if you how what your doing.
If you lock the skill to zero you can attack unlimited times in a row! It will still appear as though your attacks are blacked out waiting for the cooldown to reset however you can attack even in cooldown. Each member of the party has there own one. So you have to repeat this more times if you want. When you find the values don't forget to pointerscan so you don't loose them.
I made a macro which clicks the right mouse button rapidly... I can kill any enemy I come across within 1 second. I can hit 5-20 attacks per second.
---------------------------
But as Im a perfectionist I don't feel "right" unless my party at the end of the game has a perfect all 50 stats... I know this post probably won't make them revert the change but I just like to know the reasonings behind this. (please don't tell me just to play the game as it is meant to be played, I did that on my first playthrough already... after that I want to do it "the way I want"
