Crash after saving

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scrawl
Posts: 3
Joined: Fri Apr 20, 2012 2:12 am

Crash after saving

Post by scrawl »

I got this crash after doing the following (note that my savegame slots were full):
- I deleted Autosave to get a free spot
- then I tried to save to a new savegame and it crashed with this:

Code: Select all

[string "SaveGame.lua"]:0: Failed to open file save_games/test.sav
stack traceback:
	[C]: in function 'create'
	[string "SaveGame.lua"]: in function 'close'
	[string "GameMode.lua"]: in function 'saveGame'
	[string "SaveGameMenu.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

OS Version 5.1

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 7990 MB
Free memory: 6001 MB

Display device 0:
  Device name: \\.\DISPLAY1
  Device string: X11 Windowing System
  State flags: 00000015

Now, I have this crash _always_ when I try to save to a new savegame. Saving to an existing slot works.
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Crashbanito
Posts: 326
Joined: Sun Apr 01, 2012 2:50 pm
Location: Louisiana, USA
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Re: Crash after saving

Post by Crashbanito »

Try installing version 1.1.4. This has been supposedly remedied in that version.
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Crash after saving

Post by petri »

Yep, this bug has been fixed in 1.1.4.
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