Developing skills in LoG
Posted: Wed Apr 25, 2012 3:34 pm
As you fight in LoG with various weapons you gain "universal level points" that you then can spend for upgrading *any* skill.
Compare this to Dungeon Master: when you use a weapon like sword you get fighter levels, when fireballing you get wizard levels, when making drugs you gain priest levels etc. So you develop from "novice", "apprentice", "journeyman" eventually to master wizard, fighter or priest (or all of them), without need for any micromanagement.
Which way is more realistic/logical?
Compare this to Dungeon Master: when you use a weapon like sword you get fighter levels, when fireballing you get wizard levels, when making drugs you gain priest levels etc. So you develop from "novice", "apprentice", "journeyman" eventually to master wizard, fighter or priest (or all of them), without need for any micromanagement.
Which way is more realistic/logical?