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Grimrock...Rox!

Posted: Thu May 03, 2012 11:45 pm
by Flashheart
Awesome game - As a 36 year old-school RPG gamer, I'm really enjoying LoG as much as I enjoyed EotB 1 and 2, and Captive. I seem to have a natural affinity to 'knowing' my way around complex tiled maps (good for me eh?).

I've scooted down to level 3 pretty swiftly using 'kiting' (there's a word I never used back in the day - if you knew a map backwards, it was considered a damn decent skill). I've read a review however saying that "during level 1, you'll have probably got a dream sequence when you rested"...here's the thing - I haven't rested yet, and a rest is not on the horizon as far as I can tell.

Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?

Loving playing the game - Super work!

Re: Grimrock...Rox!

Posted: Thu May 03, 2012 11:48 pm
by Jack Dandy
Rest every now and then. It will do you a world of good. :)

Re: Grimrock...Rox!

Posted: Thu May 03, 2012 11:56 pm
by Thels
Flashheart wrote:I've scooted down to level 3 pretty swiftly using 'kiting' (there's a word I never used back in the day - if you knew a map backwards, it was considered a damn decent skill). I've read a review however saying that "during level 1, you'll have probably got a dream sequence when you rested"...here's the thing - I haven't rested yet, and a rest is not on the horizon as far as I can tell.
I initially intended not to rest during my run-through, either. However, I've rested once, because...
SpoilerShow
The Secret Vault door at level 5 requires you to rest to open it.

Re: Grimrock...Rox!

Posted: Fri May 04, 2012 2:00 am
by earthyearth
I love this game too :)

Re: Grimrock...Rox!

Posted: Fri May 04, 2012 2:12 am
by Marak
Flashheart wrote:Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?
I would, it's the only time you get the 'story bits', such as they are. No resting - no backstory. And anyway, you only need to rest for a few seconds on each floor to get the dreams - it will hardly affect your hunger meters.

Re: Grimrock...Rox!

Posted: Fri May 04, 2012 2:22 am
by waylander
after completing this i loaded up DM and realised i still had the entire map in my head,must be someting about these games that work with some people.

Re: Grimrock...Rox!

Posted: Fri May 04, 2012 8:26 am
by Thels
Flashheart wrote:Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?
Marak wrote:I would, it's the only time you get the 'story bits', such as they are. No resting - no backstory. And anyway, you only need to rest for a few seconds on each floor to get the dreams - it will hardly affect your hunger meters.
You know you can just dream a few times on a later level and receive all the earlier dreams as well?

Re: Grimrock...Rox!

Posted: Fri May 04, 2012 8:39 am
by Flashheart
Thanks for the help. It's good to know that I haven't missed anything :).

Re: Grimrock...Rox!

Posted: Fri May 04, 2012 2:47 pm
by BlueSpace
Flashheart wrote:Awesome game - As a 36 year old-school RPG gamer, I'm really enjoying LoG as much as I enjoyed EotB 1 and 2, and Captive. I seem to have a natural affinity to 'knowing' my way around complex tiled maps (good for me eh?).

I've scooted down to level 3 pretty swiftly using 'kiting' (there's a word I never used back in the day - if you knew a map backwards, it was considered a damn decent skill). I've read a review however saying that "during level 1, you'll have probably got a dream sequence when you rested"...here's the thing - I haven't rested yet, and a rest is not on the horizon as far as I can tell.

Will my lack of resting cause problems for the unfolding of the story? Should I make a point of resting 'every now and then' to ensure that the story plays out?

Loving playing the game - Super work!
I actually had the same issue. I only started resting more after later in the game, when I met enemies that provided a stable and steady food supply. (No Minotaur can fight on a snail meat diet)

Re: Grimrock...Rox!

Posted: Fri May 04, 2012 5:47 pm
by Encephalon
Thels wrote:I initially intended not to rest during my run-through, either. However, I've rested once, because...
SpoilerShow
The Secret Vault door at level 5 requires you to rest to open it.
Actually...
SpoilerShow
...you're not required to rest at that location. It's enought to stand on the spot for about 1 minute. However, resting is probably faster.