
Here is my 'ultimate' party setup as an inspiration for those who wants to try something pretty easy and do not want to strafe a lot in fights:
Lizardman Rogue / max Dex / rest Vitality / Skilled / Fist Fighter / VERY High Evasion 1st row fast attacker
plan: Dodge = 2, then Unarmed Combat = 50, total 52 needed at lvl 13 which means I need 4 as a starter => either it would have to be Human, or Skilled Lizardman, I chose later option
rest points after lvl 13 to Dodge
Lurker set
wearer of Spirit Mirror Pendant to reach lvl 13 around the same time the other chars reach lvl 12
Human Fighter / max Dex, rest Vitality / Evasive / Fist Fighter / High Evasion Medium Armored 1st row fast attacker able to wear Light armor
plan: Armors = 8, then Unarmed Combat = 50, total 58 needed at lvl 12 which means I need 4 as a starter + 10 from from two Books of Infinite Wisdom
rest points after lvl 12 to Armors
Chitin set
Mino Rogue / max Vitality, rest Strength (can be max Str, rest Vit of course) / Aggresive / Head Hunter / VERY High Strength 2nd row thrower
plan: Throwing Weapons = 50, total 50 needed at lvl 12 which means I need 1 as a starter + 5 from from one Book of Infinite Wisdom
rest points after lvl 12 to Dodge
Mino Rogue / max Vitality, rest Strength (can be max Str, rest Vit of course) / Aggresive / Skilled / VERY High Strength 2nd row thrower
plan: Dodge = 2, then Throwing Weapons = 50, total 52 needed at lvl 13 which means I need 1 as a starter + 3 from from Skilled
rest points after lvl 13 to Dodge
wearer of Spirit Mirror Pendant after Lizardman Rogue reached lvl 13
Here is the party at the end of the game:
