:: My Thoughts/Review ::
Posted: Mon Jun 11, 2012 10:14 pm
----------( DESIGN )----------
(+) Plenty of excellent, rewarding, logically-solvable puzzles, ranging from easy to tricky difficulty.
(-) But some secrets were also too hard(illogical)...
There were some secrets and things I missed along the way, which, once I was fairly far into level 9, required me to go all the way back to level 3-4, and use a guide to find things I wouldn't have otherwise(without taking TONS of time to carefully search every single wall).
(-) The traditional RPG aspect of the game was not required, and felt more like an afterthought feature than part of the core of Grimrock. The game would be at least as fun/good if it were a FPS without control limitations, and you basically sneak & snake your way through the dungeon, while still gaining skillpoints for kills, and finding better weapons lying around.
(+/-) The game was not very fun, but this is an intense, realistic dungeon crawl, not pokemon... so I can ignore that. If the RPG elements weren't such a drag, I'm sure the game would be decently fun.
---------( SOUND )----------
(+) Nice ambient music/audio. Not much to critique.
(-) Spiders...so annoying
(-) Very small variety of music and sounds, although temporarily ignorable.
----------( CONTROLS/GAMEPLAY )-----------
(+) This is my second favorite thing about the game, besides the game's theme/story itself. Movement felt great, exactly like I'd expect from any sort of true remake/reboot.
(-) Accessing and using inventory and equiped items via cursor is a bit of a hassle, but understandably hard to avoid. A mouse cursor speed setting would be helpful, and customized placement of the UI portraits , along with portait size, would be nice.
OVERALL GAME RATING: 5/10
-Backtracking due to illogical/poor secrets
-Dull RPG elements
-Lacking variety in several major areas(music, sound, environments, etc)
INDY GAME RATING: 8/10
+Great game made by 4 people, with minor design issues
Looking forward to more from Almost Human!
Hopefully this game sparks a Retro Revolution, where more classics are reincarnated to modern graphics. Thanks for making this game! Time to buy copies for friends, and support you guys more, so you can get a bigger team and do better things
(and thanks for offering a NON-STEAM version!!!)
(+) Plenty of excellent, rewarding, logically-solvable puzzles, ranging from easy to tricky difficulty.
(-) But some secrets were also too hard(illogical)...
(-) The traditional RPG aspect of the game was not required, and felt more like an afterthought feature than part of the core of Grimrock. The game would be at least as fun/good if it were a FPS without control limitations, and you basically sneak & snake your way through the dungeon, while still gaining skillpoints for kills, and finding better weapons lying around.
(+/-) The game was not very fun, but this is an intense, realistic dungeon crawl, not pokemon... so I can ignore that. If the RPG elements weren't such a drag, I'm sure the game would be decently fun.
---------( SOUND )----------
(+) Nice ambient music/audio. Not much to critique.
(-) Spiders...so annoying
(-) Very small variety of music and sounds, although temporarily ignorable.
----------( CONTROLS/GAMEPLAY )-----------
(+) This is my second favorite thing about the game, besides the game's theme/story itself. Movement felt great, exactly like I'd expect from any sort of true remake/reboot.
(-) Accessing and using inventory and equiped items via cursor is a bit of a hassle, but understandably hard to avoid. A mouse cursor speed setting would be helpful, and customized placement of the UI portraits , along with portait size, would be nice.
OVERALL GAME RATING: 5/10
-Backtracking due to illogical/poor secrets
-Dull RPG elements
-Lacking variety in several major areas(music, sound, environments, etc)
INDY GAME RATING: 8/10
+Great game made by 4 people, with minor design issues
Looking forward to more from Almost Human!