Entity invalid spawn point

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
DJK
Posts: 208
Joined: Thu Mar 15, 2012 12:42 am

Entity invalid spawn point

Post by DJK »

Ok guys, I made a dungeon floor, and while at it I placed 50 or so cubes (just to test out).. all fine and dandy, I deleted those cubes with selecting them and pressing delete... I have none of those red droplet thingies anymore on my map.. yet when I want to preview it gives me a whole laundry list of "warning, cube has invalid spawn location"

But those cubes are not there anymore.. do I have to delete them somewher else as well ?
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Entity invalid spawn point

Post by petri »

Those warnings are probably from an earlier run of the dungeon. The console is not cleared when you start the preview. You can clear the console manually by running the "clear" command in it.
DJK
Posts: 208
Joined: Thu Mar 15, 2012 12:42 am

Re: Entity invalid spawn point

Post by DJK »

Ah yes they are :) Thanks :)
McSkivv
Posts: 30
Joined: Wed Sep 12, 2012 12:46 am

Re: Entity invalid spawn point

Post by McSkivv »

Is there a way to clear it using a lua script? I've been trying to narrate a story, however, it gets quite cluttered after a couple messages.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Entity invalid spawn point

Post by petri »

McSkivv wrote:Is there a way to clear it using a lua script? I've been trying to narrate a story, however, it gets quite cluttered after a couple messages.
The console is not visible to the end user (it's meant for debugging). You probably want to use hudPrint() instead.
Post Reply