If I make a timer, then a button, then make a connector from the button to the timer, the connector target will say something like "timer_1".
Then if I select the timer and rename it to "benstimer", when I select the button it is still linked to the now nonexistant "timer_1".
I think it should dynamically change to "benstimer". So whenever an item gets renamed, I think all things connected to it should have those instances get renamed too.
changing item name breaks connectors
changing item name breaks connectors
Finished Dungeons - complete mods to play
