Crash and Bugs by Daght

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Daght
Posts: 146
Joined: Sun Apr 15, 2012 12:28 pm
Location: Italy

Crash and Bugs by Daght

Post by Daght »

I had this crash after i play the preview, it happens after 2-10 seconds.

[string "Monster.lua"]:0: attempt to index a nil value
stack traceback:
[string "Monster.lua"]: in function 'update'
[string "Monster.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 6142 MB
Free memory: 4299 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 460
State flags: 08000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 460
State flags: 00000000

Display device 2:
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce 310
State flags: 00000000

Display device 3:
Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce 310
State flags: 00000000

Display device 4:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00200008

Display device 5:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008

Display device 6:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008

And after choosing Custom Map -> Create Party -> Back to Menu, it showed me this report
[string "ModSystem.lua"]:0: mod already initialized
stack traceback:
[C]: in function 'assert'
[string "ModSystem.lua"]: in function 'init'
[string "ChooseDungeonMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 6142 MB
Free memory: 4374 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 460
State flags: 08000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 460
State flags: 00000000

Display device 2:
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce 310
State flags: 00000000

Display device 3:
Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce 310
State flags: 00000000

Display device 4:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00200008

Display device 5:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008

Display device 6:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
If we do not end the war, the war will end us.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Crash and Bugs by Daght

Post by petri »

Hi, thanks for the bug report! Could you send the dungeon project files that caused the first crash to the feedback email address, so we can take a look at the problem?
User avatar
Daght
Posts: 146
Joined: Sun Apr 15, 2012 12:28 pm
Location: Italy

Re: Crash and Bugs by Daght

Post by Daght »

Done! Thanks for the help and for this awesome tool!
If we do not end the war, the war will end us.
User avatar
Daght
Posts: 146
Joined: Sun Apr 15, 2012 12:28 pm
Location: Italy

Re: Crash and Bugs by Daght

Post by Daght »

petri wrote:Hi, thanks for the bug report! Could you send the dungeon project files that caused the first crash to the feedback email address, so we can take a look at the problem?
PS: the truye starting chamber is the one in the center of the dungeon map with 2 locked door.
If we do not end the war, the war will end us.
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