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WIP review: The Kalamar's Fate
Posted: Thu Sep 13, 2012 1:01 pm
by Komag
- Wow, impressive and fun map!
- it seems the locks at the beginning are mixed up or something?
- needs a few more torches throughout the map
- very cool puzzle with the walls, plates, button, teleporter access, loved it!
- not sure what the button near the SW crystal does
- cool to actually play a pretty large map and even level up!
- interesting to have two crystals
- nice clue with the dragon
- the English needs touchup, but not bad
- could use more loot
- plenty of exploration and fighting
- I couldn't find a way to open the gate in the far NE (but I could get to both sides, so maybe it doesn't matter)
Re: WIP review: The Kalamar's Fate
Posted: Fri Sep 14, 2012 9:58 am
by Daght
Komag wrote:- Wow, impressive and fun map!
- it seems the locks at the beginning are mixed up or something?
- needs a few more torches throughout the map
- very cool puzzle with the walls, plates, button, teleporter access, loved it!
- not sure what the button near the SW crystal does
- cool to actually play a pretty large map and even level up!
- interesting to have two crystals
- nice clue with the dragon
- the English needs touchup, but not bad
- could use more loot
- plenty of exploration and fighting
- I couldn't find a way to open the gate in the far NE (but I could get to both sides, so maybe it doesn't matter)
The locks at the beginig are mixed, there's a scroll reporting "never trust this dungeon"...
some torches added.
SW button now open a closed door
For the english, this is not my mother tongue, any help will be apreciated
lott added
there's no way to open that porticulus, it let you see the next room
Re: WIP review: The Kalamar's Fate
Posted: Fri Sep 14, 2012 12:23 pm
by Komag
Ah, thanks for the reply and insights, I'll have to try it again

Re: WIP review: The Kalamar's Fate
Posted: Fri Sep 14, 2012 7:24 pm
by Daght
Komag wrote:Ah, thanks for the reply and insights, I'll have to try it again

let me know your play (error and everything else)
Re: WIP review: The Kalamar's Fate
Posted: Sat Sep 15, 2012 3:35 pm
by Daght
Second level almost done, some creature and some forniture - along with supplies - and it will be done! I think Sunday sept 15 it will be released with the full versione of the first 2 levels (out of 4)
Re: WIP review: The Kalamar's Fate
Posted: Sun Sep 16, 2012 11:48 am
by Daght
Second level done, i only need a couple of hours to add the story in the scrolls. Level three started and almost done, it need enemies and soime trick-trapdoor-pressure-plate puzzle.
Re: WIP review: The Kalamar's Fate
Posted: Sun Sep 16, 2012 12:00 pm
by Komag
Sounds good. At this point I personally would rather wait until it is finished, but others may wish to have a look and try it out before then. I look forward to what you finally come up with, very good work so far!
Re: WIP review: The Kalamar's Fate
Posted: Mon Sep 17, 2012 2:20 pm
by Malveus
I've spent about 20 hours working on my own dungeon over the weekend, but took a break from it to try out The one you made. I was enjoying it at first, and then found myself thinking that the monsters for this early in the dungeon were entirely too hard. I found myself kiting a circle around a small room with 3 dead characters figuring my run was over when I landed the killing blow with 12 remaining health and no mortar to even make a potion - and the button in the room revealed the healing crystal. Well Played, good Sir! Balancing should push the limits of a good player's skill, you had me on the edge of my seat right there.
Re: WIP review: The Kalamar's Fate
Posted: Wed Sep 19, 2012 2:21 pm
by Daght
Level 3 almost done. This evening I will add the 3 more "backgound-story-wall-books". 4th lvel WIP. Don't fall in the pits on 3rd.
Re: WIP review: The Kalamar's Fate
Posted: Wed Sep 19, 2012 3:17 pm
by Daght
Daght wrote:Level 3 almost done. This evening I will add the 3 more "backgound-story-wall-books". 4th lvel WIP. Don't fall in the pits on 3rd.
Level 3 completed, uploading now the files.