Yet another party build question
Posted: Mon Sep 17, 2012 10:42 pm
Okay, I've read a bunch of posts and almost have my party set.
I only plan on completing the base game once.
I have a few questions based on the party below:
- Human Fighter: 11S,16D,14V,12W, Skilled and Agile, start with 5 Sword and 2 Armor.
- Human Rogue: 10S, 17D, 12V, 12W, Skilled and Fist Fighter, start with 5 Unarmed and 2 Dodge
- Mino Rogue: 21S, 7D, 18V, 7W, Skilled and Head Hunter, start with 4 Missile
- Human Mage: 10S, 10D, 14V, 19W, Skilled and Strong Mind, start with... 2-7 Spellcraft and 0-5 of some aura...see questions below.
TL:DR version: What aura(s) would you choose for Mage? Your choices are:
- 10 Spellcraft + Air
- 10 Spellcraft + Fire + 3 points in Ice for Ice Shards against fire immunes
- 10 Spellcraft + Ice, but keep in mind I probably won't go backstab
- Or try to convince me of something else, but those three are pretty much what I've whittled it down to.
Long version:
General questions
-- I know there are posts that try to calculate how far you can get into a second tree, and there are skill books to be applied, but what's the "general" number of skill points available per game for Human Skilled characters? Basically, if I assume I'm going to max either Sword or Unarmed (one for each of my front-light chars-- right?) then how much does that leave me for Armor and Dodge? How far can I expect to get into it? Could I get backstab (8 Assassination) on my unarmed rogue? Can I max an aura and still get 10 in Spellcraft? Mainly, I don't want to overspend in my secondary and not be able to max my primary...though I guess skill books can help fix any problems...?
-- I'm thinking the Human Fighter will probably be fairly agile too. No more than Light Armor proficiency. As such, I might end up splitting the Lurker set or possibly giving it to the Fighter instead of the Rogue. The thinking is that it would be better to have two pretty-darn-hard-to-hit frontliners instead of one vulnerable guy and one impossible to hit guy. Thoughts?
Aura question-- I'm having a tough time deciding what aura(s) I want to go. Wisdom seems to be to get 10 Spellcraft. I don't like DOTs, so I probably won't go Poison (and it seems to be the least preferred aura by most). I probably won't backstab, so that's a vote against Ice (or at least, not a vote for it). Is there a compelling reason to take Ice if you're not going to Backstab? I seem to recall reading that nothing's immune to Air, which appeals to me, so that's a vote for Air. I also like Invisibility (though I don't know if it turns out to be useful in this game...maybe it lasts 5 seconds?) On the other hand, Air gives the worst attribute (DEX) vs WIL for Ice and STR for Fire (which doesn't help in combat but I do tend to packrat if left unchecked). Fire appeals to me for role-play reasons, plus the fire shield spell. I suspect I would throw 3pts into Ice in that case so I can cast against fire immunes, unless that's a horrible idea?
Second Trait for my front-line folks-- As I said above, I currently have Agile and Fist Fighter. I guess I'm thinking that my Sword fighter will still be fairly agile and will have no more than light armor. The other main option here is Aggressive. For the unarmed rogue, Fist Fighter was "obvious" but maybe Agile or Evasive would be better? Or something else? I'm pretty happy with my Traits for the back row folks...at least I don't think any are horrible.
If you've made it this far, congratulations! Your reward is additional very minor questions:
- Any tweaks to initial stats?
---- Sword fighter gets his +1 STR from his 5 Sword and +2 DEX from Agile. So basically it's allocated as 0/4/4/2.
---- Unarmed rogue is 0/6/2/2.
---- Mino is max STR, rest VIT.
---- Mage is max WIL, rest VIT
- For Unarmed rogue, maybe I should go +7 Unarmed, so at Level 2 I'd get Jab. In theory I shouldn't need that 5 Evasion before level 3, right?
- How to progress Mage in the first few levels. Beeline straight to 10 Spellcraft and just throw pebbles for a few levels? Although I guess it doesn't do any good to have fast cast if you have no spells to cast! Doesn't look like it's possible to get the WIL+1 until level 2 either. So it could be 2 or 3 in aura, then 4 or 5 in spellcraft. At level 2, I can get to the WIL+1 bonus. Hmm, that's another vote against Air aura since I can't pull that off since Shock costs 4.
Thanks in advance!
I only plan on completing the base game once.
I have a few questions based on the party below:
- Human Fighter: 11S,16D,14V,12W, Skilled and Agile, start with 5 Sword and 2 Armor.
- Human Rogue: 10S, 17D, 12V, 12W, Skilled and Fist Fighter, start with 5 Unarmed and 2 Dodge
- Mino Rogue: 21S, 7D, 18V, 7W, Skilled and Head Hunter, start with 4 Missile
- Human Mage: 10S, 10D, 14V, 19W, Skilled and Strong Mind, start with... 2-7 Spellcraft and 0-5 of some aura...see questions below.
TL:DR version: What aura(s) would you choose for Mage? Your choices are:
- 10 Spellcraft + Air
- 10 Spellcraft + Fire + 3 points in Ice for Ice Shards against fire immunes
- 10 Spellcraft + Ice, but keep in mind I probably won't go backstab
- Or try to convince me of something else, but those three are pretty much what I've whittled it down to.
Long version:
General questions
-- I know there are posts that try to calculate how far you can get into a second tree, and there are skill books to be applied, but what's the "general" number of skill points available per game for Human Skilled characters? Basically, if I assume I'm going to max either Sword or Unarmed (one for each of my front-light chars-- right?) then how much does that leave me for Armor and Dodge? How far can I expect to get into it? Could I get backstab (8 Assassination) on my unarmed rogue? Can I max an aura and still get 10 in Spellcraft? Mainly, I don't want to overspend in my secondary and not be able to max my primary...though I guess skill books can help fix any problems...?
-- I'm thinking the Human Fighter will probably be fairly agile too. No more than Light Armor proficiency. As such, I might end up splitting the Lurker set or possibly giving it to the Fighter instead of the Rogue. The thinking is that it would be better to have two pretty-darn-hard-to-hit frontliners instead of one vulnerable guy and one impossible to hit guy. Thoughts?
Aura question-- I'm having a tough time deciding what aura(s) I want to go. Wisdom seems to be to get 10 Spellcraft. I don't like DOTs, so I probably won't go Poison (and it seems to be the least preferred aura by most). I probably won't backstab, so that's a vote against Ice (or at least, not a vote for it). Is there a compelling reason to take Ice if you're not going to Backstab? I seem to recall reading that nothing's immune to Air, which appeals to me, so that's a vote for Air. I also like Invisibility (though I don't know if it turns out to be useful in this game...maybe it lasts 5 seconds?) On the other hand, Air gives the worst attribute (DEX) vs WIL for Ice and STR for Fire (which doesn't help in combat but I do tend to packrat if left unchecked). Fire appeals to me for role-play reasons, plus the fire shield spell. I suspect I would throw 3pts into Ice in that case so I can cast against fire immunes, unless that's a horrible idea?
Second Trait for my front-line folks-- As I said above, I currently have Agile and Fist Fighter. I guess I'm thinking that my Sword fighter will still be fairly agile and will have no more than light armor. The other main option here is Aggressive. For the unarmed rogue, Fist Fighter was "obvious" but maybe Agile or Evasive would be better? Or something else? I'm pretty happy with my Traits for the back row folks...at least I don't think any are horrible.
If you've made it this far, congratulations! Your reward is additional very minor questions:
- Any tweaks to initial stats?
---- Sword fighter gets his +1 STR from his 5 Sword and +2 DEX from Agile. So basically it's allocated as 0/4/4/2.
---- Unarmed rogue is 0/6/2/2.
---- Mino is max STR, rest VIT.
---- Mage is max WIL, rest VIT
- For Unarmed rogue, maybe I should go +7 Unarmed, so at Level 2 I'd get Jab. In theory I shouldn't need that 5 Evasion before level 3, right?
- How to progress Mage in the first few levels. Beeline straight to 10 Spellcraft and just throw pebbles for a few levels? Although I guess it doesn't do any good to have fast cast if you have no spells to cast! Doesn't look like it's possible to get the WIL+1 until level 2 either. So it could be 2 or 3 in aura, then 4 or 5 in spellcraft. At level 2, I can get to the WIL+1 bonus. Hmm, that's another vote against Air aura since I can't pull that off since Shock costs 4.
Thanks in advance!