Page 1 of 1
Monster brain
Posted: Thu Sep 20, 2012 3:12 pm
by Favashi
Hello everyone. I saw in the documentation about monsters that there is a value called "brain". I've tried to assign a spider the brain type "Tentacle". If I try to run the preview, the editor crashes.
Code: Select all
cloneObject{
name="strange_spider",
baseObject = "spider",
moveSound = "snail_walk",
health = 1,
sight = 5,
allAroundSight = false,
lootDrop = {100,"blue_gem"},
brain = "Tentacle",
}
¿Maybe i'm doing something wrong?
Greetings
Re: Monster brain
Posted: Thu Sep 20, 2012 3:27 pm
by antti
Sounds like a science experiment done by some mad scientist: trying to insert the brain of a tentacle into a spider.
But seriously speaking, the different brains have not been designed to be interchangeable. There's a lot of hardcoded limitations and requirements, especially with the more "exotic" cases like tentacle or cube, so things probably won't work if those brains are not used with the original asset. If you want customized behavior from a monster, the best approach usually is to use the monster's scripting hooks.
Re: Monster brain
Posted: Thu Sep 20, 2012 4:04 pm
by SpacialKatana
We don't need brainy spiders...they've eaten enough of my party members already

Re: Monster brain
Posted: Mon Oct 08, 2012 2:25 am
by gromdt
Is there any quick way to make a passive monster that won't try to attack the player?
Re: Monster brain
Posted: Mon Oct 08, 2012 2:39 am
by flatline
While we're on the subject, can monsters be instructed to attack anything apart from the party? I have blockages in mind.
Re: Monster brain
Posted: Mon Oct 08, 2012 3:00 am
by Trap
SpacialKatana wrote:We don't need brainy spiders...they've eaten enough of my party members already

hehe if you thought falling in the spider level in EoB was bad wait til you try my dungeon!
