So I'm trying to clone it, and I'm testing my progress, but I'm getting an error and I don't know what.
It's telling me that there's an unexpected symbol '=" on line 23
Can anyone help me find what's wrong?
Code:
Code: Select all
cloneObject{
name = "rufalas",
baseObject ="skeleton_warrior",
uiName = "Rufalas",
class = "Monster",
model = "assets/models/monsters/skeleton_warrior.fbx",
meshName = "skeleton_warrior_mesh",
},
animations = {
idle = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_idle.fbx",
moveForward = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_walk.fbx",
turnLeft = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_turn_left.fbx",
turnRight = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_turn_right.fbx",
attack = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_attack.fbx",
attackBack = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_attack_back.fbx",
getHitFrontLeft = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_get_hit_front_left.fbx",
getHitFrontRight = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_get_hit_front_right.fbx",
getHitBack = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_get_hit_back.fbx",
getHitLeft = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_get_hit_left.fbx",
getHitRight = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_get_hit_right.fbx",
fall = "assets/animations/monsters/skeleton_warrior/skeleton_warrior_get_hit_front_left.fbx",
},
moveSound = "skeleton_walk",
footstepSound = "skeleton_footstep",
attackSound = "skeleton_attack",
hitSound = "skeleton_hit",
dieSound = "skeleton_die",
hitEffect = "hit_dust",
capsuleHeight = 0.7,
capsuleRadius = 0.25,
collisionRadius = 0.6,
health = 120,
sight = 4,
attackPower = 9,
accuracy = 10,
protection = 5,
immunities = { "poison" },
movementCoolDown = 2,
noRecoilInterval = { 0.25, 0.5 },
exp = 90,
lootDrop = { 100, "legionary_spear", 100, "legionary_shield" },
healthIncrement = 15,
attackPowerIncrement = 5,
protectionIncrement = 1,
brain = "Melee",
}