Item-on-Altar with additional condition
Posted: Sat Sep 22, 2012 1:52 am
Hey guys, I hope you can help me out with this one.
I just opted into the beta and tried the editor, have read a bit of the documentation and basically found what I was looking for already:
http://www.grimrock.net/modding/how-to- ... ve-puzzle/
However, I am not quite satisfied with just putting an item on top of my altar to open a gate. I want a little additional condition.
Instead, I'd like to have the player pick up a Skull and a Dagger onto the altar. The twist? The player must have drawn blood with the Dagger at least once.
Ideally, I'd want to require the player to pick a party member who 'uses' the Dagger to sacrifice a few HP, without needing an enemy to get involved.
I hope I didn't overlook anything too obvious.
Any hint on how to get this to work?
Help will be much appreciated!
I just opted into the beta and tried the editor, have read a bit of the documentation and basically found what I was looking for already:
http://www.grimrock.net/modding/how-to- ... ve-puzzle/
However, I am not quite satisfied with just putting an item on top of my altar to open a gate. I want a little additional condition.
Instead, I'd like to have the player pick up a Skull and a Dagger onto the altar. The twist? The player must have drawn blood with the Dagger at least once.
Ideally, I'd want to require the player to pick a party member who 'uses' the Dagger to sacrifice a few HP, without needing an enemy to get involved.
I hope I didn't overlook anything too obvious.
Any hint on how to get this to work?
Help will be much appreciated!