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[Mod] Sever The wicked

Posted: Sat Sep 22, 2012 9:10 am
by SpacialKatana
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Re: [Mod] Sever The wicked

Posted: Sun Sep 23, 2012 2:50 am
by Batty
Just played it.

Liked the atmosphere and two good puzzle rooms especially (pits & plates room and the demon heads room).

Those making dungeons should give this a look, because it shows that you don't need torches all over the place for lighting.

Keep building!

Re: [Mod] Sever The wicked

Posted: Sun Sep 23, 2012 5:47 am
by SpacialKatana
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Re: [Mod] Sever The wicked

Posted: Mon Sep 24, 2012 2:50 am
by SpacialKatana
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Re: [Mod] Sever The wicked

Posted: Wed Sep 26, 2012 3:22 am
by SpacialKatana
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Re: [Mod] Sever The wicked

Posted: Fri Sep 28, 2012 11:13 pm
by Batty
Does Komag know that he's a NPC in this mod?

Re: [Mod] Sever The wicked

Posted: Fri Sep 28, 2012 11:31 pm
by Neikun
Batty wrote:Does Komag know that he's a NPC in this mod?
Well now I have to play this haha.

Re: [Mod] Sever The wicked

Posted: Fri Sep 28, 2012 11:58 pm
by Batty
He's on level 5 in a, well, ummm, I won't say.

And he's got a slightly tragic medical condition.

Re: [Mod] Sever The wicked

Posted: Sat Sep 29, 2012 12:07 am
by Neikun
I could not figure out the pit puzzle. I got half way through it, but could get no further.
Note, by that time my characters were starving. You might want to add more food.

Re: [Mod] Sever The wicked

Posted: Sat Sep 29, 2012 2:56 am
by Komag
level 5, huh, hmm, we'll see....

:geek: