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Local Mod Test

Posted: Sat Sep 22, 2012 8:11 pm
by ScroLL
How can I locally test the mod I have been working on by playing it through LoG and not the editor? I don't want to upload it to Steam Workshop, because I don't want the whole world playing it yet. I need to see the cinematics I programmed, etc. which as far as I know don't show in the editor preview.

Re: Local Mod Test

Posted: Sat Sep 22, 2012 8:13 pm
by Neikun
You can click the export button.
Then play Legend of Grimrock, select Custom Dungeon.
Your newly exported dungeon file should be on the list.

Re: Local Mod Test

Posted: Sat Sep 22, 2012 8:23 pm
by Komag
exactly. And the dungeon and it's file will be in your Almost Human folder in the Documents, so you can share that with other computers in your house or among friends (who have the updated Grimrock main game)(the steam update updated your main program files)

Re: Local Mod Test

Posted: Sat Sep 22, 2012 8:29 pm
by ScroLL
Thanks guys. I guess my new problem is that my cinematic completely failed to show at all, even though I just copied the example from the modding section. I created a text document called intro.lua under my game's /mod_assets/cinematics/ folder and pasted in the example. Any ideas? I feel like I'm missing something obvious.

Edit: Apparently creating a text document and renaming it intro.lua won't suffice as it is still a .txt document >.< Had to just copy over and change the text of an existing .lua document.

Re: Local Mod Test

Posted: Sat Sep 22, 2012 8:42 pm
by ScroLL
And while I'm at it... I have another question. Apparently new line characters (\n) don't work in the dungeon description. Is getting a new line just a matter of adding the appropriate number of spaces to the description?

Re: Local Mod Test

Posted: Sat Sep 22, 2012 9:00 pm
by Neikun
I watched one of Komag's video tutorials and he made it sound like it will automatically format it. You can also edit it after-the-fact in Steamworkshop.

Re: Local Mod Test

Posted: Sat Sep 22, 2012 9:53 pm
by Komag
You can also edit again while exporting