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Is creating a completly new spell possible ?
Posted: Fri Sep 28, 2012 2:12 pm
by Blichew
Hello,
I'd like to know if it is possible to create a completely new spell with new rune combinations and so on.
If it is - where are the definitions of rune combinations (I've searched every .lua in the asset pack)?
If it is not - do you think it might be implemented in the near future ?

Re: Is creating a completly new spell possible ?
Posted: Fri Sep 28, 2012 3:18 pm
by antti
Blichew wrote:If it is not - do you think it might be implemented in the near future ?
Hmm... I guess we'll have to wait and see!

Re: Is creating a completly new spell possible ?
Posted: Fri Sep 28, 2012 4:34 pm
by SpacialKatana
antti wrote:Blichew wrote:If it is not - do you think it might be implemented in the near future ?
Hmm... I guess we'll have to wait and see!

Meaning no atm...but prolly in the next patch ???
Damn tease you are

Re: Is creating a completly new spell possible ?
Posted: Fri Sep 28, 2012 5:50 pm
by Blichew
Take your time
but...
not too long
j/k - i'm crossing my fingers for it to be rather sooner than later
Re: Is creating a completly new spell possible ?
Posted: Fri Sep 28, 2012 8:04 pm
by Obyvvatel
LoL chocolate bolt xD
Re: Is creating a completly new spell possible ?
Posted: Fri Sep 28, 2012 8:18 pm
by LordGarth
I hope that new spells can be made soon.
That is a new feature I have been looking forward too for some time and I have like 20 new spells ready to make.
LordGarth
Re: Is creating a completly new spell possible ?
Posted: Sat Sep 29, 2012 5:46 am
by HaunterV
can we make snails spit globs?
Re: Is creating a completly new spell possible ?
Posted: Sat Sep 29, 2012 8:38 am
by Blichew
I've tried to clone a snail with a brain of SkeletonArcher but it doesn't seem to work:
Code: Select all
cloneObject{
name = "ranger_snail",
baseObject = "snail", --clone of a snail
rangedAttack = "frost_arrow", --add rangedAttack property
brain = "SkeletonArcher", --change AI to ranged
health = 50, --lower health, as ranged is harder
sight = 4, -- increase sight co that snail can shoot from a distance
attackPower = 30, -- inc. attPower to hit for more dmg than original snail with normal attack
}
Attack animation plays when I'm approaching it but nothing happens except playing the attack anim.
When I try to move closer (to be like, 2 steps away, not 3) editor crashes with error:
Code: Select all
Podpis problemu:
Nazwa zdarzenia problemu: APPCRASH (Event name)
Nazwa aplikacji: grimrock.exe (app name)
Wersja aplikacji: 0.0.0.0 (app version)
Sygnatura czasowa aplikacji: 5065b25d (time signature)
Nazwa modułu z błędem: MSVCR100.dll (module that caused the error)
Wersja modułu z błędem: 10.0.30319.1 (that module version)
Sygnatura czasowa modułu z błędem: 4ba1dbbe (time signature of that module)
Kod wyjątku: c0000005 (exception code)
Przesunięcie wyjątku: 0007d101 (exception switch)
Wersja systemu operacyjnego: 6.1.7601.2.1.0.768.3 (OS version)
Identyfikator ustawień regionalnych: 1045 (regional settings modifier)
Dodatkowe informacje 1: 0a9e (aditional info 1)
Dodatkowe informacje 2: 0a9e372d3b4ad19135b953a78882e789 (add info 2)
Dodatkowe informacje 3: 0a9e (etc.)
Dodatkowe informacje 4: 0a9e372d3b4ad19135b953a78882e789 (etc.)
Przeczytaj w trybie online nasze zasady zachowania poufności informacji:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0415
Jeśli zasady zachowania poufności informacji w trybie online nie są dostępne, przeczytaj nasze zasady zachowania poufności informacji w trybie offline:
C:\Windows\system32\pl-PL\erofflps.txt
Re: Is creating a completly new spell possible ?
Posted: Sat Sep 29, 2012 9:07 am
by Neikun
Perhaps you should try defining it rather than cloning it. (as troubleshooting method)
Re: Is creating a completly new spell possible ?
Posted: Sat Sep 29, 2012 9:33 am
by Shloogorgh
You might be better off using the skeleton archer as a base and switch the model and animations to a snail