Error Message
Error Message
Hello,
I get this error message just after my dungeon is loaded into the editor.
any ideas plz
I can open up a smaller dungeon
Maybe my dungeon is too big.
LordGarth
[string "DungeonEditor.lua"]:0: D3DError - Swap chain present failed: E_FAIL
stack traceback:
[C]: in function 'endRender'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 3037 MB
Free memory: 434 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
I get this error message just after my dungeon is loaded into the editor.
any ideas plz
I can open up a smaller dungeon
Maybe my dungeon is too big.
LordGarth
[string "DungeonEditor.lua"]:0: D3DError - Swap chain present failed: E_FAIL
stack traceback:
[C]: in function 'endRender'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 3037 MB
Free memory: 434 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Dungeon Master and DOOM will live forever.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Error Message
I expect this is one for the dev team to get back to you on tomorrow, but a couple things that you might try...
1. The obvious reboot?
2. Giving yourself more Virtual Memory withing windows. It could be that all the geometry is using up your RAM, which is probably shared by what looks to be an on-chip GFX setup.
3. Backup your dungeon before hand, but you could also try temporarily deleting a couple of floors from the dungeon lua file (the floors are mapped out there) to test if it is just that your dungeon is eating up all of your memory on load.
1. The obvious reboot?
2. Giving yourself more Virtual Memory withing windows. It could be that all the geometry is using up your RAM, which is probably shared by what looks to be an on-chip GFX setup.
3. Backup your dungeon before hand, but you could also try temporarily deleting a couple of floors from the dungeon lua file (the floors are mapped out there) to test if it is just that your dungeon is eating up all of your memory on load.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Error Message
I have increased virtual memory and it is now giving me a runtime error. I dont know if getting more ram would fix this or if the alotted load time needs to be extended.
If more ram would fix it alone. I would suggest 8 or more gig of ram.
Thx,
LordGarth
If more ram would fix it alone. I would suggest 8 or more gig of ram.
Thx,
LordGarth
Dungeon Master and DOOM will live forever.
Re: Error Message
I can atleast load things into a smaller dungeon and test them to see if they work.
The Ice wallset that I have made is very cool hahahahahha pun intended.
LordGarth
The Ice wallset that I have made is very cool hahahahahha pun intended.
LordGarth
Dungeon Master and DOOM will live forever.
Re: Error Message
LordGarth wrote:I can atleast load things into a smaller dungeon and test them to see if they work.
The Ice wallset that I have made is very cool hahahahahha pun intended.
LordGarth
pics or it never happened.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Error Message
i need an easy way of pasting into this forum.
LG
LG
Dungeon Master and DOOM will live forever.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Error Message
I think many people here use http://imgur.com, or http://photobucket.com or some such service. I'd love to see your ice walls too! 
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Error Message
Dungeon Master and DOOM will live forever.
Re: Error Message
it says that the Runtime terminated it in an unusual way.
Not sure how to fix this.
Maybe a new graphic card with its own memory and more ram. as long as it is not an timeout issue for how long it takes to load the dungeon.
LordGarth
Not sure how to fix this.
Maybe a new graphic card with its own memory and more ram. as long as it is not an timeout issue for how long it takes to load the dungeon.
LordGarth
Dungeon Master and DOOM will live forever.
Re: Error Message
If you're running out of memory (you can check the memory usage in Windows Task Manager btw.), it's possible that players of your mod will have the same problem. It's recommended that you use compression for textures (DXT1 for textures without transparency, most textures don't need transparency channel, and DXT5 for those textures that really need transparency channel) and use 1024x1024 texture size or smaller. Large uncompressed textures can easily take a HUGE amount of memory.
EDIT: how large is your mod_asset folder?
EDIT: how large is your mod_asset folder?