New Problem D3D error
New Problem D3D error
I am now having another error
I dont know why the program is calling for this model but I put a model named this and it still wont work.
[string "Door.lua"]:0: File not found: mod_assets/models/door_iron.model
stack traceback:
[C]: in function 'load'
[string "Door.lua"]: in function 'entityAddedToMap'
[string "Map.lua"]: in function 'addEntity'
[string "BaseEntity.lua"]: in function 'spawn'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'addObjectTool'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 3037 MB
Free memory: 1356 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV
I dont know why the program is calling for this model but I put a model named this and it still wont work.
[string "Door.lua"]:0: File not found: mod_assets/models/door_iron.model
stack traceback:
[C]: in function 'load'
[string "Door.lua"]: in function 'entityAddedToMap'
[string "Map.lua"]: in function 'addEntity'
[string "BaseEntity.lua"]: in function 'spawn'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'addObjectTool'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 3037 MB
Free memory: 1356 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
The problem is in the texture folder.
Must be something there it does not like to some reason
LG
Must be something there it does not like to some reason
LG
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
The error message is pretty self explanatory "File not found: mod_assets/models/door_iron.model" so check that you have door_iron.model in the right place 
Re: New Problem D3D error
I already tried that. I put that in the first message.
Thx,
LG
Thx,
LG
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
Fixed the problem by removing an entire wallset and any other object, item, model, or material the program did not like.
Hurrah.
What a nightmare and one of my wallsets is called nightmare.
LG
Hurrah.
What a nightmare and one of my wallsets is called nightmare.
LG
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
Now no new wallsets are being shown in preview. The walls are blank.
Hmmm
LG
Hmmm
LG
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
For some reason the whole material file was erased and that is why there is no texture on the walls or monsters.
Redoing that.
LG

Redoing that.
LG
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
When compressing textures I have a few additional options.
Compressor Type Range Fit, Cluster Fit, or Iterative Fit. Also the error metric should be uniform or perceptual.
Which should these be because the program likes and then not likes various textures whenever i load the program. Then I have to guess which textures they are and hope they are resaved well enough for the program to like them.
LG
Compressor Type Range Fit, Cluster Fit, or Iterative Fit. Also the error metric should be uniform or perceptual.
Which should these be because the program likes and then not likes various textures whenever i load the program. Then I have to guess which textures they are and hope they are resaved well enough for the program to like them.
LG
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
also
What king of sampling
Super
bilinear
bicubic
nearest neighbor
Thx,
LG
What king of sampling
Super
bilinear
bicubic
nearest neighbor
Thx,
LG
Dungeon Master and DOOM will live forever.
Re: New Problem D3D error
What compression is for blendMode = "Additive",
Thx,
LG
Thx,
LG
Dungeon Master and DOOM will live forever.