shootProjectile() offset values not working?
Posted: Fri Oct 05, 2012 7:08 pm
I was just creating a few spells for the fun of it really, and I attempted to create a spell which fires 3 daggers in a straight-line across a single space (so 3 daggers fired forwards, but all in the same starting space. I had assumed that by setting offsetX to different values, I could throw them in a horizontal line.
However, I don't know if I am just not using the correct values or the function is indeed broken. Has anyone else had any luck firing projectiles using shootProjectiles using offset values != 0?
However, I don't know if I am just not using the correct values or the function is indeed broken. Has anyone else had any luck firing projectiles using shootProjectiles using offset values != 0?