[Wall Set] High Temple
Posted: Fri Oct 05, 2012 11:51 pm
Just a quick and simple copy of the Temple wall set with a little tweaking done to the textures.
Contains all the same assets as the original wall set plus a couple of little extras thrown in.
> High Temple <
Before you start, you'll need a dungeon created with the editor. It can be one you've already started or a new one, just as long as you've got somewhere to copy these files to.
This zip file contains a "high_temple" folder. Open this and inside you'll find another folder named "mod_assets".
Copy the "mod_assets" folder to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ >your dungeon's name< / and let it merge with the "mod_assets" folder already there.
Now open mod_assets/scripts/ and you'll find a file named "wall_sets.lua". Open this with a text editor, such as notepad, and add the following script:
import "mod_assets/scripts/high_temple_materials.lua"
import "mod_assets/scripts/high_temple_objects.lua"
import "mod_assets/scripts/high_temple_wall_set.lua"
Once you've done this, you just need to reload your dungeon in the editor and you should (hopefully!) find the new wall set and assets.

Contains all the same assets as the original wall set plus a couple of little extras thrown in.

> High Temple <
Before you start, you'll need a dungeon created with the editor. It can be one you've already started or a new one, just as long as you've got somewhere to copy these files to.
This zip file contains a "high_temple" folder. Open this and inside you'll find another folder named "mod_assets".
Copy the "mod_assets" folder to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ >your dungeon's name< / and let it merge with the "mod_assets" folder already there.
Now open mod_assets/scripts/ and you'll find a file named "wall_sets.lua". Open this with a text editor, such as notepad, and add the following script:
import "mod_assets/scripts/high_temple_materials.lua"
import "mod_assets/scripts/high_temple_objects.lua"
import "mod_assets/scripts/high_temple_wall_set.lua"
Once you've done this, you just need to reload your dungeon in the editor and you should (hopefully!) find the new wall set and assets.
