Possible to texture an existing asset without overwriting?
Posted: Sat Oct 06, 2012 1:36 pm
Hello! Sorry that my not-so triumphant return here has to be with a potentially stupid question. ; D Worry not, when I get up to speed, I hope to spend more time here and do something useful and fun instead.
The thing is, I am trying to do a simple retexturing to familiarize myself with the editor, and I've chosen to do a green version of the healing crystal to use as a decoration and/or a light source (Without the healing, but I may have to re-do the object to achieve this. Right now I just want to get the retexturing to work). I got everything else running fine, after being too hasty and ending up re-doing all the coding (which, thankfully, wasn't too much at this point), and now I can place my new object just fine.
The problem is, that it is still blue, even though I recolored the textures and inserted them (succesfully, I think) into the material coding.
If I understood correctly, the problem lies with the materials being connected to the models, and since I am using the healing crystal model for my new crystal thingie, I can't change the texture without either overwriting the healing crystal's texture or copying the model and changing it from that end?
If so, are there simple instructions on how to do it in something like Blender? (I know practically nothing about modeling, but I've noticed Blender is oft' used here)
Thank you, and sorry, if this is already addressed somewhere. I tried searching, but found nothing of particular use.
The thing is, I am trying to do a simple retexturing to familiarize myself with the editor, and I've chosen to do a green version of the healing crystal to use as a decoration and/or a light source (Without the healing, but I may have to re-do the object to achieve this. Right now I just want to get the retexturing to work). I got everything else running fine, after being too hasty and ending up re-doing all the coding (which, thankfully, wasn't too much at this point), and now I can place my new object just fine.
The problem is, that it is still blue, even though I recolored the textures and inserted them (succesfully, I think) into the material coding.
If I understood correctly, the problem lies with the materials being connected to the models, and since I am using the healing crystal model for my new crystal thingie, I can't change the texture without either overwriting the healing crystal's texture or copying the model and changing it from that end?
If so, are there simple instructions on how to do it in something like Blender? (I know practically nothing about modeling, but I've noticed Blender is oft' used here)
Thank you, and sorry, if this is already addressed somewhere. I tried searching, but found nothing of particular use.